83 lines
2.2 KiB
C++
83 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/game/arrested.h"
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#include "mm/mm1/maps/map04.h"
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#include "mm/mm1/globals.h"
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namespace MM {
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namespace MM1 {
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namespace Game {
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void Arrested::attack() {
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Game::Encounter &enc = g_globals->_encounters;
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int monsterCount = getRandomNumber(5);
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g_events->close();
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enc.clearMonsters();
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for (int i = 0; i < monsterCount; ++i)
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enc.addMonster(6, 10);
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enc._manual = true;
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enc._levelIndex = 64;
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enc._encounterType = Game::FORCE_SURPRISED;
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enc.execute();
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}
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void Arrested::bribe() {
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if (getRandomNumber(10) == 10) {
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// Success
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g_events->close();
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} else {
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// 8 year sentence for attempted bribery
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surrender(8);
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}
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}
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void Arrested::run() {
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g_events->close();
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g_globals->_currCharacter = &g_globals->_party[
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getRandomNumber(g_globals->_party.size()) - 1
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];
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g_globals->_currCharacter->_condition = ERADICATED;
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static_cast<MM1::Maps::Map04 *>(g_maps->_currentMap)->special08();
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}
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void Arrested::surrender(int numYears) {
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g_events->close();
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// Characters are aged by their prision sentence, and their gold halved
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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if ((int)c._age + numYears < 256)
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c._age += numYears;
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c._gold /= 2;
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}
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(*g_maps->_currentMap)[MAP04_TREASURE_STOLEN] = 0;
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}
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} // namespace Game
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} // namespace MM1
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} // namespace MM
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