72 lines
2.0 KiB
C++
72 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MEDIASTATION_BITMAP_H
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#define MEDIASTATION_BITMAP_H
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#include "common/rect.h"
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#include "graphics/managed_surface.h"
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#include "mediastation/datafile.h"
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#include "mediastation/actor.h"
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namespace MediaStation {
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enum BitmapCompressionType {
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kUncompressedBitmap = 0,
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kRle8BitmapCompression = 1,
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kCccBitmapCompression = 5,
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kCccTransparentBitmapCompression = 6,
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kUncompressedTransparentBitmap = 7,
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};
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class BitmapHeader {
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public:
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BitmapHeader(Chunk &chunk);
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Common::Point _dimensions;
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BitmapCompressionType _compressionType = kUncompressedBitmap;
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int16 _stride = 0;
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};
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class Bitmap {
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public:
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Bitmap(Chunk &chunk, BitmapHeader *bitmapHeader);
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virtual ~Bitmap();
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bool isCompressed() const;
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BitmapCompressionType getCompressionType() const { return _bitmapHeader->_compressionType; }
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int16 width() const { return _bitmapHeader->_dimensions.x; }
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int16 height() const { return _bitmapHeader->_dimensions.y; }
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int16 stride() const { return _bitmapHeader->_stride; }
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Common::SeekableReadStream *_compressedStream = nullptr;
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Graphics::ManagedSurface _image;
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private:
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BitmapHeader *_bitmapHeader = nullptr;
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uint _unk1 = 0;
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};
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} // End of namespace MediaStation
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#endif
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