Files
2026-02-02 04:50:13 +01:00

59 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MEDIASTATION_AUDIO_H
#define MEDIASTATION_AUDIO_H
#include "common/array.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "mediastation/datafile.h"
namespace MediaStation {
class AudioSequence {
public:
AudioSequence() {};
~AudioSequence();
void play();
void stop();
void readParameters(Chunk &chunk);
void readChunk(Chunk &chunk);
bool isActive();
bool isEmpty() { return _streams.empty(); }
uint _rate = 0;
uint _channelCount = 0;
uint _bitsPerSample = 0;
uint _chunkCount = 0;
private:
Common::Array<Audio::SeekableAudioStream *> _streams;
Audio::SoundHandle _handle;
};
} // End of namespace MediaStation
#endif