/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MEDIASTATION_AUDIO_H #define MEDIASTATION_AUDIO_H #include "common/array.h" #include "audio/audiostream.h" #include "audio/mixer.h" #include "mediastation/datafile.h" namespace MediaStation { class AudioSequence { public: AudioSequence() {}; ~AudioSequence(); void play(); void stop(); void readParameters(Chunk &chunk); void readChunk(Chunk &chunk); bool isActive(); bool isEmpty() { return _streams.empty(); } uint _rate = 0; uint _channelCount = 0; uint _bitsPerSample = 0; uint _chunkCount = 0; private: Common::Array _streams; Audio::SoundHandle _handle; }; } // End of namespace MediaStation #endif