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2026-02-02 04:50:13 +01:00

95 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mediastation/mediastation.h"
#include "mediastation/debugchannels.h"
#include "mediastation/actors/timer.h"
namespace MediaStation {
ScriptValue TimerActor::callMethod(BuiltInMethod methodId, Common::Array<ScriptValue> &args) {
ScriptValue returnValue;
switch (methodId) {
case kTimePlayMethod: {
assert(args.size() == 0);
timePlay();
return returnValue;
}
case kTimeStopMethod: {
assert(args.size() == 0);
timeStop();
return returnValue;
}
case kIsPlayingMethod: {
assert(args.size() == 0);
returnValue.setToBool(_isPlaying);
return returnValue;
}
default:
return Actor::callMethod(methodId, args);
}
}
void TimerActor::timePlay() {
_isPlaying = true;
_startTime = g_system->getMillis();
_lastProcessedTime = 0;
// Get the duration of the timer.
// TODO: Is there a better way to find out what the max time is? Do we have to look
// through each of the timer event handlers to figure it out?
_duration = 0;
const Common::Array<EventHandler *> &timeHandlers = _eventHandlers.getValOrDefault(kTimerEvent);
for (EventHandler *timeEvent : timeHandlers) {
// Indeed float, not time.
double timeEventInFractionalSeconds = timeEvent->_argumentValue.asFloat();
uint timeEventInMilliseconds = timeEventInFractionalSeconds * 1000;
if (timeEventInMilliseconds > _duration) {
_duration = timeEventInMilliseconds;
}
}
debugC(5, kDebugScript, "Timer::timePlay(): Now playing for %d ms", _duration);
}
void TimerActor::timeStop() {
if (!_isPlaying) {
return;
}
_isPlaying = false;
_startTime = 0;
_lastProcessedTime = 0;
}
void TimerActor::process() {
if (_isPlaying) {
processTimeEventHandlers();
}
}
} // End of namespace MediaStation