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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MEDIASTATION_SCREEN_H
#define MEDIASTATION_SCREEN_H
#include "mediastation/actor.h"
#include "mediastation/mediascript/scriptvalue.h"
#include "mediastation/mediascript/scriptconstants.h"
namespace MediaStation {
// A Screen holds actor data and processes event handlers for a Context.
// The original separated them this way - there is a ContextParameters section,
// then a Screen actor header.
class ScreenActor : public Actor {
public:
ScreenActor() : Actor(kActorTypeScreen) {};
virtual void readParameter(Chunk &chunk, ActorHeaderSectionType paramType) override;
uint _cursorResourceId = 0;
};
} // End of namespace MediaStation
#endif