/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MEDIASTATION_SCREEN_H #define MEDIASTATION_SCREEN_H #include "mediastation/actor.h" #include "mediastation/mediascript/scriptvalue.h" #include "mediastation/mediascript/scriptconstants.h" namespace MediaStation { // A Screen holds actor data and processes event handlers for a Context. // The original separated them this way - there is a ContextParameters section, // then a Screen actor header. class ScreenActor : public Actor { public: ScreenActor() : Actor(kActorTypeScreen) {}; virtual void readParameter(Chunk &chunk, ActorHeaderSectionType paramType) override; uint _cursorResourceId = 0; }; } // End of namespace MediaStation #endif