187 lines
4.9 KiB
C++
187 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "m4/riddle/walker.h"
|
|
#include "m4/adv_r/adv_control.h"
|
|
#include "m4/riddle/vars.h"
|
|
#include "m4/core/imath.h"
|
|
#include "m4/graphics/gr_series.h"
|
|
|
|
namespace M4 {
|
|
namespace Riddle {
|
|
|
|
#define WALKER_HASH 8 // Machine/data starting hash for Ripley
|
|
|
|
const int16 RIPLEY_SERIES_DIRS[] = {
|
|
0, 1, 2, 3, 4, -4
|
|
};
|
|
const int16 RIPLEY_SHADOWS_DIRS[6] = {
|
|
10, 11, 12, 13, 14, -1
|
|
};
|
|
|
|
static const char *RIPLEY_SERIES[5] = {
|
|
"test1", "test2", "test3", "test4", "test5"
|
|
};
|
|
|
|
static const char *RIPLEY_SHADOWS[5] = {
|
|
"ripsh1", "ripsh2", "ripsh3", "ripsh4", "ripsh5"
|
|
};
|
|
|
|
static const char *SAFARI_SERIES[5] = {
|
|
"rip safari walker position 1",
|
|
"rip safari walker position 2",
|
|
"rip safari walker position 3",
|
|
"rip safari walker position 4",
|
|
"rip safari walker position 5"
|
|
};
|
|
static const int16 SAFARI_SERIES_DIRS[] = {
|
|
0, 1, 2, 3, 4, -4
|
|
};
|
|
|
|
static const char *SAFARI_SHADOWS[5] = {
|
|
"safari shadow 1", "safari shadow 2", "safari shadow 3",
|
|
"safari shadow 4", "safari shadow 5"
|
|
};
|
|
static const int16 SAFARI_SHADOWS_DIRS[6] = {
|
|
10, 11, 12, 13, 14, -1
|
|
};
|
|
|
|
void Walker::player_walker_callback(frac16 myMessage, machine *sender) {
|
|
const int triggerType = _G(globals)[GLB_TEMP_1] >> 16;
|
|
const int subVal = _G(globals)[GLB_TEMP_2] >> 16;
|
|
|
|
switch (triggerType) {
|
|
case 0:
|
|
default:
|
|
// Ignore this trigger, it's not important
|
|
return;
|
|
|
|
case 1:
|
|
break;
|
|
|
|
case 2:
|
|
if (!walker_has_walk_finished(sender))
|
|
return;
|
|
|
|
if (subVal) {
|
|
sendWSMessage(0x30000, 0, sender, 0, nullptr, 1);
|
|
return;
|
|
} else {
|
|
_G(player).waiting_for_walk = false;
|
|
}
|
|
break;
|
|
|
|
case 3:
|
|
_G(player).waiting_for_walk = false;
|
|
break;
|
|
}
|
|
|
|
if (triggerType >= 0)
|
|
kernel_trigger_dispatchx(myMessage);
|
|
}
|
|
|
|
bool Walker::walk_load_walker_and_shadow_series() {
|
|
switch (_G(player).walker_type) {
|
|
case 0:
|
|
return ws_walk_load_walker_series(RIPLEY_SERIES_DIRS, RIPLEY_SERIES, false) &&
|
|
ws_walk_load_shadow_series(RIPLEY_SHADOWS_DIRS, RIPLEY_SHADOWS);
|
|
case 1:
|
|
return ws_walk_load_walker_series(SAFARI_SERIES_DIRS, SAFARI_SERIES, false) &&
|
|
ws_walk_load_shadow_series(SAFARI_SHADOWS_DIRS, SAFARI_SHADOWS);
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
machine *Walker::walk_initialize_walker() {
|
|
_G(player).walker_visible = true;
|
|
|
|
// Default walker
|
|
_G(player).walker_type = WALKER_PLAYER;
|
|
_G(player).shadow_type = SHADOW_PLAYER;
|
|
|
|
_G(globals)[GLB_TEMP_1] = _G(player).walker_type << 16;
|
|
_G(globals)[GLB_TEMP_2] = *RIPLEY_SERIES_DIRS << 24; // Starting series hash of default walker
|
|
_G(globals)[GLB_TEMP_3] = *RIPLEY_SHADOWS_DIRS << 24; // Starting series hash of default walker shadows
|
|
|
|
// initialize with bogus data (this is for the real walker)
|
|
int32 s = _G(globals)[GLB_MIN_SCALE] + FixedMul((400 << 16) - _G(globals)[GLB_MIN_Y], _G(globals)[GLB_SCALER]);
|
|
_G(globals)[GLB_TEMP_4] = 320 << 16;
|
|
_G(globals)[GLB_TEMP_5] = 400 << 16;
|
|
_G(globals)[GLB_TEMP_6] = s;
|
|
_G(globals)[GLB_TEMP_7] = 3 << 16; // facing
|
|
|
|
machine *m = TriggerMachineByHash(WALKER_HASH, nullptr, _G(player).walker_type + WALKER_HASH, 0, player_walker_callback, false, "PLAYER WALKER");
|
|
|
|
// We need to all init sequences to happen immediately (init coordinates)
|
|
cycleEngines(nullptr, &(_G(currentSceneDef).depth_table[0]),
|
|
nullptr, (uint8 *)&_G(master_palette)[0], _G(inverse_pal)->get_ptr(), true);
|
|
|
|
_G(inverse_pal)->release();
|
|
|
|
return m;
|
|
}
|
|
|
|
void Walker::unloadSprites() {
|
|
if (_G(player).walker_in_this_scene) {
|
|
term_message("Unloading Ripley walker...");
|
|
player_update_info();
|
|
|
|
// Send message for the unload
|
|
sendWSMessage(0x60000, 0, _G(my_walker), 0, nullptr, 1);
|
|
_G(player).walker_in_this_scene = false;
|
|
|
|
for (int i = 0; i < 7; ++i)
|
|
series_unload(i);
|
|
|
|
// TODO: This seems like it would leak memory
|
|
_G(my_walker) = nullptr;
|
|
}
|
|
}
|
|
|
|
bool Walker::ripley_said(const char *const list[][2]) {
|
|
if (!list)
|
|
return false;
|
|
|
|
for (int index = 0; list[index][0]; ++index) {
|
|
if (player_said(list[index][0])) {
|
|
digi_play(list[index][1], 1);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void enable_player() {
|
|
player_set_commands_allowed(true);
|
|
ws_unhide_walker(_G(my_walker));
|
|
}
|
|
|
|
void disable_player() {
|
|
player_set_commands_allowed(false);
|
|
ws_hide_walker(_G(my_walker));
|
|
}
|
|
|
|
} // namespace Riddle
|
|
} // namespace M4
|
|
|