116 lines
2.8 KiB
C++
116 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/m4.h"
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#include "m4/riddle/rooms/section9/room905.h"
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#include "m4/graphics/gr_series.h"
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#include "m4/gui/gui_sys.h"
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#include "m4/platform/keys.h"
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#include "m4/riddle/vars.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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void Room905::preload() {
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_G(player).walker_type = WALKER_ALT;
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_G(player).shadow_type = SHADOW_ALT;
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_G(player).walker_in_this_scene = false;
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}
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void Room905::escapePressed(void *, void *) {
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_G(kernel).trigger_mode = KT_DAEMON;
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disable_player_commands_and_fade_init(56);
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}
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void Room905::init() {
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_roomStates_field4 = -1;
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warning("Room 905 - large STUB in init");
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series_load("905 hold frame", -1, nullptr);
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g_engine->adv_camera_pan_step(3);
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player_set_commands_allowed(false);
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interface_hide();
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AddSystemHotkey(KEY_ESCAPE, escapePressed);
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_G(kernel).call_daemon_every_loop = true;
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_roomStates_tt = series_stream("RIP EATS SAND WITH HIS ANUS", 5, 2560, 666);
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series_stream_break_on_frame(_roomStates_tt, 50, 3);
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}
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void Room905::daemon() {
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switch (_G(kernel).trigger) {
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case 3:
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g_engine->camera_shift_xy(0, 0);
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kernel_timing_trigger(120, 4, nullptr);
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digi_play("INTMOAN", 1, 255, -1, 901);
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kernel_timing_trigger(60, 100, nullptr);
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break;
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case 4:
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if (g_engine->game_camera_panning())
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kernel_timing_trigger(120, 4, nullptr);
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else
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kernel_timing_trigger(150, 20, nullptr);
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break;
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case 20:
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disable_player_commands_and_fade_init(30);
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break;
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case 30:
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_roomStates_field4 -= 3;
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if (_roomStates_field4 <= 40) {
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adv_kill_digi_between_rooms(false);
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_G(game).setRoom(906);
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} else {
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digi_change_panning(1, _roomStates_field4);
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kernel_timing_trigger(2, 30, nullptr);
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}
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break;
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case 55:
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_G(game).setRoom(304);
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break;
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case 56:
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_G(game).setRoom(494);
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break;
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case 666:
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series_plain_play("905 hold frame", -1, 0, 100, 256, 3000);
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break;
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case 1000:
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digi_stop(2);
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break;
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default:
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break;
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}
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}
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void Room905::shutdown() {
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warning("STUB - Room905::shutdown");
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}
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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