132 lines
3.1 KiB
C++
132 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
|
|
*
|
|
*/
|
|
|
|
#include "common/config-manager.h"
|
|
#include "m4/riddle/rooms/section9/room901.h"
|
|
#include "m4/riddle/hotkeys.h"
|
|
#include "m4/riddle/vars.h"
|
|
#include "m4/gui/gui_sys.h"
|
|
#include "m4/platform/keys.h"
|
|
|
|
namespace M4 {
|
|
namespace Riddle {
|
|
namespace Rooms {
|
|
|
|
void Room901::preload() {
|
|
if (_G(game).room_id == 494)
|
|
digi_preload("wind", 901);
|
|
|
|
_G(player).walker_type = 1;
|
|
_G(player).shadow_type = 1;
|
|
_G(player).walker_in_this_scene = false;
|
|
}
|
|
|
|
void Room901::init() {
|
|
// WORKAROUND: Original created a dummy file called believe.it
|
|
// on first run with "Never forget the llama and the spleen."
|
|
// For ScummVM, I've instead used a simple config manager flag
|
|
|
|
if (!ConfMan.getBool("believe_it")) {
|
|
ConfMan.setBool("believe_it", true);
|
|
|
|
_G(game).previous_room = 494;
|
|
digi_preload("wind", 901);
|
|
_G(flags)[V001] = 1;
|
|
}
|
|
|
|
mouse_hide();
|
|
player_set_commands_allowed(false);
|
|
|
|
if (_G(game).previous_room == 494) {
|
|
digi_play_loop("wind", 1, 255, -1, 901);
|
|
kernel_timing_trigger(1, 10);
|
|
interface_hide();
|
|
AddSystemHotkey(KEY_ESCAPE, escapePressed);
|
|
_G(kernel).call_daemon_every_loop = true;
|
|
} else {
|
|
kernel_timing_trigger(1, 5);
|
|
interface_hide();
|
|
AddSystemHotkey(KEY_ESCAPE, escapePressed);
|
|
}
|
|
}
|
|
|
|
void Room901::daemon() {
|
|
switch (_G(kernel).trigger) {
|
|
case 5:
|
|
kernel_timing_trigger(300, 6);
|
|
break;
|
|
|
|
case 6:
|
|
disable_player_commands_and_fade_init(7);
|
|
break;
|
|
|
|
case 7:
|
|
case 56:
|
|
AddSystemHotkey(KEY_ESCAPE, Hotkeys::escape_key_pressed);
|
|
AddSystemHotkey(KEY_F2, Hotkeys::saveGame);
|
|
AddSystemHotkey(KEY_F3, Hotkeys::loadGame);
|
|
|
|
_G(game).setRoom(494);
|
|
break;
|
|
|
|
case 10:
|
|
kernel_timing_trigger(300, 20);
|
|
break;
|
|
|
|
case 20:
|
|
digi_play_loop("wind", 2, 255, -1, 901);
|
|
kernel_timing_trigger(100, 21);
|
|
disable_player_commands_and_fade_init(30);
|
|
break;
|
|
|
|
case 21:
|
|
digi_stop(1);
|
|
break;
|
|
|
|
case 30:
|
|
adv_kill_digi_between_rooms(false);
|
|
_G(game).setRoom(902);
|
|
break;
|
|
|
|
case 55:
|
|
_G(game).setRoom(304);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
bool mouseReleased = false;
|
|
if (_G(MouseState).ButtonState) {
|
|
_btnPressed = true;
|
|
} else if (_btnPressed) {
|
|
_btnPressed = false;
|
|
mouseReleased = true;
|
|
}
|
|
|
|
if (mouseReleased)
|
|
disable_player_commands_and_fade_init(55);
|
|
}
|
|
|
|
} // namespace Rooms
|
|
} // namespace Riddle
|
|
} // namespace M4
|