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2026-02-02 04:50:13 +01:00

132 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "common/config-manager.h"
#include "m4/riddle/rooms/section9/room901.h"
#include "m4/riddle/hotkeys.h"
#include "m4/riddle/vars.h"
#include "m4/gui/gui_sys.h"
#include "m4/platform/keys.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
void Room901::preload() {
if (_G(game).room_id == 494)
digi_preload("wind", 901);
_G(player).walker_type = 1;
_G(player).shadow_type = 1;
_G(player).walker_in_this_scene = false;
}
void Room901::init() {
// WORKAROUND: Original created a dummy file called believe.it
// on first run with "Never forget the llama and the spleen."
// For ScummVM, I've instead used a simple config manager flag
if (!ConfMan.getBool("believe_it")) {
ConfMan.setBool("believe_it", true);
_G(game).previous_room = 494;
digi_preload("wind", 901);
_G(flags)[V001] = 1;
}
mouse_hide();
player_set_commands_allowed(false);
if (_G(game).previous_room == 494) {
digi_play_loop("wind", 1, 255, -1, 901);
kernel_timing_trigger(1, 10);
interface_hide();
AddSystemHotkey(KEY_ESCAPE, escapePressed);
_G(kernel).call_daemon_every_loop = true;
} else {
kernel_timing_trigger(1, 5);
interface_hide();
AddSystemHotkey(KEY_ESCAPE, escapePressed);
}
}
void Room901::daemon() {
switch (_G(kernel).trigger) {
case 5:
kernel_timing_trigger(300, 6);
break;
case 6:
disable_player_commands_and_fade_init(7);
break;
case 7:
case 56:
AddSystemHotkey(KEY_ESCAPE, Hotkeys::escape_key_pressed);
AddSystemHotkey(KEY_F2, Hotkeys::saveGame);
AddSystemHotkey(KEY_F3, Hotkeys::loadGame);
_G(game).setRoom(494);
break;
case 10:
kernel_timing_trigger(300, 20);
break;
case 20:
digi_play_loop("wind", 2, 255, -1, 901);
kernel_timing_trigger(100, 21);
disable_player_commands_and_fade_init(30);
break;
case 21:
digi_stop(1);
break;
case 30:
adv_kill_digi_between_rooms(false);
_G(game).setRoom(902);
break;
case 55:
_G(game).setRoom(304);
break;
default:
break;
}
bool mouseReleased = false;
if (_G(MouseState).ButtonState) {
_btnPressed = true;
} else if (_btnPressed) {
_btnPressed = false;
mouseReleased = true;
}
if (mouseReleased)
disable_player_commands_and_fade_init(55);
}
} // namespace Rooms
} // namespace Riddle
} // namespace M4