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2026-02-02 04:50:13 +01:00

101 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_RIDDLE_ROOMS_SECTION8_SECTION8ROOM_H
#define M4_RIDDLE_ROOMS_SECTION8_SECTION8ROOM_H
#include "m4/riddle/rooms/room.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
class Section8Room : public Room {
public:
Section8Room() : Room() {}
~Section8Room() override {}
void preload() override;
void init() override {}
void pre_parser() override;
void parser() override;
void daemon() override;
protected:
int32 _byte1A19BC = 0;
int32 _field68 = 0;
// The array seems to be set and never read. Idem for the index
int32 _unkArrayIndex = 0;
int32 _unkArray[8];
int32 _824fire2Serie = 0;
int32 _case7RandVal = 0;
int32 _coordArrayId = 0;
int32 _counter1 = 0;
int32 _currentRoom = 0;
int32 _dynSerie1 = 0;
int32 _guessFacing = 0;
int32 _guessIndex = 0;
int32 _guessX = 0;
int32 _mctdSerie = 0;
int32 _meiHandsBehindBack = 0;
int32 _ripAttemptsPush = 0;
int32 _ripLooksAround = 0;
int32 _ripTakerPos5 = 0;
int32 _ripTrekLowReach = 0;
int32 _rptldSerie = 0;
int32 _savedNextRoom = 0;
int32 _savedPlayerInfoFacing = 0;
int32 _savedPlayerInfoX = 0;
int32 _savedPlayerInfoY = 0;
int32 _savedRandom = 0;
int32 _var1 = 0;
int32 _var2 = 0;
int32 _var3 = 0;
int32 _var4 = 0;
int32 _var5 = 0;
Common::String _currentSeriesName;
Common::String _guessHotspotName;
machine *_824fire1Mach = nullptr;
machine *_824fire2Mach = nullptr;
machine *_844postMach = nullptr;
machine *_dynSerie1Mach = nullptr;
machine *_machArr[4] = {nullptr, nullptr, nullptr, nullptr};
machine *_mcTrekMach = nullptr;
machine *_ripPushMach = nullptr;
int32 getStatueIndex(int32 val1);
int32 subCE52E(int32 val1);
void moveScreen(int32 dx, int32 dy);
void getSeriesName(int32 val1, bool true_or_False);
int32 daemonSub1(int32 dx, bool ascendingFl);
};
} // namespace Rooms
} // namespace Riddle
} // namespace M4
#endif