/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RIDDLE_ROOMS_SECTION8_SECTION8ROOM_H #define M4_RIDDLE_ROOMS_SECTION8_SECTION8ROOM_H #include "m4/riddle/rooms/room.h" namespace M4 { namespace Riddle { namespace Rooms { class Section8Room : public Room { public: Section8Room() : Room() {} ~Section8Room() override {} void preload() override; void init() override {} void pre_parser() override; void parser() override; void daemon() override; protected: int32 _byte1A19BC = 0; int32 _field68 = 0; // The array seems to be set and never read. Idem for the index int32 _unkArrayIndex = 0; int32 _unkArray[8]; int32 _824fire2Serie = 0; int32 _case7RandVal = 0; int32 _coordArrayId = 0; int32 _counter1 = 0; int32 _currentRoom = 0; int32 _dynSerie1 = 0; int32 _guessFacing = 0; int32 _guessIndex = 0; int32 _guessX = 0; int32 _mctdSerie = 0; int32 _meiHandsBehindBack = 0; int32 _ripAttemptsPush = 0; int32 _ripLooksAround = 0; int32 _ripTakerPos5 = 0; int32 _ripTrekLowReach = 0; int32 _rptldSerie = 0; int32 _savedNextRoom = 0; int32 _savedPlayerInfoFacing = 0; int32 _savedPlayerInfoX = 0; int32 _savedPlayerInfoY = 0; int32 _savedRandom = 0; int32 _var1 = 0; int32 _var2 = 0; int32 _var3 = 0; int32 _var4 = 0; int32 _var5 = 0; Common::String _currentSeriesName; Common::String _guessHotspotName; machine *_824fire1Mach = nullptr; machine *_824fire2Mach = nullptr; machine *_844postMach = nullptr; machine *_dynSerie1Mach = nullptr; machine *_machArr[4] = {nullptr, nullptr, nullptr, nullptr}; machine *_mcTrekMach = nullptr; machine *_ripPushMach = nullptr; int32 getStatueIndex(int32 val1); int32 subCE52E(int32 val1); void moveScreen(int32 dx, int32 dy); void getSeriesName(int32 val1, bool true_or_False); int32 daemonSub1(int32 dx, bool ascendingFl); }; } // namespace Rooms } // namespace Riddle } // namespace M4 #endif