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2026-02-02 04:50:13 +01:00

100 lines
2.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/riddle/rooms/section6/section6_maze.h"
#include "m4/riddle/vars.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
void Maze::preload() {
_G(player).walker_type = 1;
_G(player).shadow_type = 1;
}
void Maze::daemon() {
if (_G(kernel).trigger == 1) {
player_set_commands_allowed(true);
}
}
void Maze::parser() {
const bool lookFlag = player_said_any("look", "look at");
const bool takeFlag = player_said("take");
if ((player_said("gear") || lookFlag) && player_said("STATUE")) {
digi_play("623R02", 1, 255, -1, 623);
} else if (lookFlag && player_said("RED BOULDER")) {
digi_play("623R01", 1, 255, -1, 623);
} else if (lookFlag && player_said_any("GREY ROCK", "STONE")) {
digi_play("623R03", 1);
} else if (lookFlag && player_said("CLAY")) {
digi_play("623R04", 1);
} else if (lookFlag && player_said(" ")) {
digi_play("623R05", 1);
} else if (lookFlag && player_said("STARFISH")) {
digi_play("625R01", 1);
} else if (lookFlag && player_said("SEAHORSE")) {
digi_play("626R01", 1);
} else if (lookFlag && player_said("SCALLOP")) {
digi_play("644R01", 1);
} else if (lookFlag && player_said("SHARK'S TOOTH")) {
digi_play("651R01", 1);
} else if (takeFlag && player_said("clay")) {
digi_play("607r08", 1);
} else if (player_said("HORN/PULL CORD/WATER", "CLAY")) {
digi_play("com136", 1, 255, -1, 997);
} else {
return;
}
_G(player).command_ready = false;
}
void Maze::checkExit(const char *action, int newRoom) {
if (player_said(action)) {
switch (_G(kernel).trigger) {
case -1:
player_set_commands_allowed(false);
disable_player_commands_and_fade_init(1);
_G(player).command_ready = false;
break;
case 1:
digi_stop(1);
digi_stop(2);
adv_kill_digi_between_rooms(false);
digi_play_loop("950_s28C", 3, 90);
_G(game).setRoom(newRoom);
_G(player).command_ready = false;
break;
default:
break;
}
}
}
} // namespace Rooms
} // namespace Riddle
} // namespace M4