100 lines
2.8 KiB
C++
100 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/riddle/rooms/section6/section6_maze.h"
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#include "m4/riddle/vars.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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void Maze::preload() {
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_G(player).walker_type = 1;
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_G(player).shadow_type = 1;
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}
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void Maze::daemon() {
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if (_G(kernel).trigger == 1) {
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player_set_commands_allowed(true);
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}
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}
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void Maze::parser() {
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const bool lookFlag = player_said_any("look", "look at");
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const bool takeFlag = player_said("take");
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if ((player_said("gear") || lookFlag) && player_said("STATUE")) {
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digi_play("623R02", 1, 255, -1, 623);
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} else if (lookFlag && player_said("RED BOULDER")) {
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digi_play("623R01", 1, 255, -1, 623);
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} else if (lookFlag && player_said_any("GREY ROCK", "STONE")) {
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digi_play("623R03", 1);
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} else if (lookFlag && player_said("CLAY")) {
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digi_play("623R04", 1);
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} else if (lookFlag && player_said(" ")) {
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digi_play("623R05", 1);
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} else if (lookFlag && player_said("STARFISH")) {
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digi_play("625R01", 1);
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} else if (lookFlag && player_said("SEAHORSE")) {
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digi_play("626R01", 1);
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} else if (lookFlag && player_said("SCALLOP")) {
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digi_play("644R01", 1);
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} else if (lookFlag && player_said("SHARK'S TOOTH")) {
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digi_play("651R01", 1);
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} else if (takeFlag && player_said("clay")) {
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digi_play("607r08", 1);
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} else if (player_said("HORN/PULL CORD/WATER", "CLAY")) {
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digi_play("com136", 1, 255, -1, 997);
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} else {
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return;
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}
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_G(player).command_ready = false;
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}
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void Maze::checkExit(const char *action, int newRoom) {
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if (player_said(action)) {
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switch (_G(kernel).trigger) {
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case -1:
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player_set_commands_allowed(false);
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disable_player_commands_and_fade_init(1);
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_G(player).command_ready = false;
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break;
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case 1:
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digi_stop(1);
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digi_stop(2);
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adv_kill_digi_between_rooms(false);
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digi_play_loop("950_s28C", 3, 90);
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_G(game).setRoom(newRoom);
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_G(player).command_ready = false;
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break;
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default:
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break;
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}
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}
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}
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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