90 lines
2.4 KiB
C++
90 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "m4/riddle/rooms/section6/section6.h"
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#include "m4/riddle/vars.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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const int16 TT_NORMAL_DIRS[] = { 200, 201, 202, 203, 204, -1 };
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const char *TT_NORMAL_NAMES[] = {
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"tt walker 1", "tt walker 2", "tt walker 3",
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"tt walker 4", "tt walker 5"
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};
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const int16 TT_SHADOW_DIRS[] = { 210, 211, 212, 213, 214, -1 };
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const char *TT_SHADOW_NAMES[] = {
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"tt walker shadow 1", "tt walker shadow 2",
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"tt walker shadow 3", "tt walker shadow 4",
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"tt walker shadow 5"
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};
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Section6::Section6() : Rooms::Section() {
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add(603, &_room603);
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add(604, &_room604);
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add(605, &_room605);
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add(607, &_room607);
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add(608, &_room608);
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add(610, &_room610);
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add(615, &_room615);
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add(620, &_room620);
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add(621, &_room621);
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add(622, &_room622);
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add(623, &_room623);
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add(624, &_room624);
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add(625, &_room625);
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add(626, &_room626);
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add(627, &_room627);
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add(628, &_room628);
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add(629, &_room629);
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add(630, &_room630);
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add(631, &_room631);
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add(632, &_room632);
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add(633, &_room633);
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add(634, &_room634);
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add(635, &_room635);
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add(636, &_room636);
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add(637, &_room637);
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add(638, &_room638);
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add(640, &_room640);
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add(641, &_room641);
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add(642, &_room642);
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add(643, &_room643);
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add(644, &_room644);
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add(645, &_room645);
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add(646, &_room646);
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add(647, &_room647);
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add(648, &_room648);
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add(649, &_room649);
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add(650, &_room650);
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add(651, &_room651);
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}
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void Section6::daemon() {
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_G(kernel).continue_handling_trigger = true;
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}
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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