/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "m4/riddle/rooms/section6/section6.h" #include "m4/riddle/vars.h" namespace M4 { namespace Riddle { namespace Rooms { const int16 TT_NORMAL_DIRS[] = { 200, 201, 202, 203, 204, -1 }; const char *TT_NORMAL_NAMES[] = { "tt walker 1", "tt walker 2", "tt walker 3", "tt walker 4", "tt walker 5" }; const int16 TT_SHADOW_DIRS[] = { 210, 211, 212, 213, 214, -1 }; const char *TT_SHADOW_NAMES[] = { "tt walker shadow 1", "tt walker shadow 2", "tt walker shadow 3", "tt walker shadow 4", "tt walker shadow 5" }; Section6::Section6() : Rooms::Section() { add(603, &_room603); add(604, &_room604); add(605, &_room605); add(607, &_room607); add(608, &_room608); add(610, &_room610); add(615, &_room615); add(620, &_room620); add(621, &_room621); add(622, &_room622); add(623, &_room623); add(624, &_room624); add(625, &_room625); add(626, &_room626); add(627, &_room627); add(628, &_room628); add(629, &_room629); add(630, &_room630); add(631, &_room631); add(632, &_room632); add(633, &_room633); add(634, &_room634); add(635, &_room635); add(636, &_room636); add(637, &_room637); add(638, &_room638); add(640, &_room640); add(641, &_room641); add(642, &_room642); add(643, &_room643); add(644, &_room644); add(645, &_room645); add(646, &_room646); add(647, &_room647); add(648, &_room648); add(649, &_room649); add(650, &_room650); add(651, &_room651); } void Section6::daemon() { _G(kernel).continue_handling_trigger = true; } } // namespace Rooms } // namespace Riddle } // namespace M4