74 lines
1.9 KiB
C++
74 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
|
|
*
|
|
*/
|
|
|
|
#include "m4/riddle/rooms/section6/room625.h"
|
|
#include "m4/riddle/vars.h"
|
|
#include "m4/riddle/riddle.h"
|
|
|
|
namespace M4 {
|
|
namespace Riddle {
|
|
namespace Rooms {
|
|
|
|
void Room625::init() {
|
|
switch (_G(game).previous_room) {
|
|
case KERNEL_RESTORING_GAME:
|
|
digi_preload("950_s28c");
|
|
break;
|
|
|
|
case 624:
|
|
ws_demand_location(_G(my_walker), -30, 310, 3);
|
|
ws_walk(_G(my_walker), 30, 310, nullptr, 1, 3);
|
|
player_set_commands_allowed(false);
|
|
break;
|
|
|
|
default:
|
|
digi_preload("950_28c");
|
|
ws_demand_location(_G(my_walker), -30, 310, 3);
|
|
ws_walk(_G(my_walker), 30, 310, nullptr, 1, 3);
|
|
player_set_commands_allowed(false);
|
|
break;
|
|
}
|
|
|
|
digi_play_loop("950_s28c", 3);
|
|
}
|
|
|
|
void Room625::parser() {
|
|
Maze::parser();
|
|
|
|
if (player_said("journal", "STARFISH")) {
|
|
if (_G(flags)[V208]) {
|
|
digi_play("203r54", 1);
|
|
} else {
|
|
if (_G(kernel).trigger == 6)
|
|
_G(flags)[V208] = 1;
|
|
sketchInJournal(nullptr);
|
|
}
|
|
|
|
_G(player).command_ready = false;
|
|
} else {
|
|
checkExitLeft(624);
|
|
}
|
|
}
|
|
|
|
} // namespace Rooms
|
|
} // namespace Riddle
|
|
} // namespace M4
|