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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_RIDDLE_ROOMS_SECTION6_ROOM608_H
#define M4_RIDDLE_ROOMS_SECTION6_ROOM608_H
#include "m4/riddle/rooms/room.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
class Room608 : public Room {
private:
int _rp01 = 0;
int _rp09 = 0;
int _ripHandChin = 0;
int _ripLowReach = 0;
int _ripLowReach2 = 0;
int _ripTalker = 0;
int _ripLHandTalk = 0;
int _ripHandTalk3 = 0;
int _tt01 = 0;
int _tt02 = 0;
int _tt03 = 0;
int _tt05 = 0;
int _old1 = 0;
int _old2 = 0;
int _old5 = 0;
int _old8 = 0;
int _old5a = 0;
int _old5b = 0;
int _old5c = 0;
int _old5d = 0;
int _old5f = 0;
int _all5a = 0;
int _loop0 = 0;
int _loop1 = 0;
int _horn = 0;
machine *_ripley = nullptr;
machine *_shadow = nullptr;
machine *_shadow5 = nullptr;
machine *_tt = nullptr;
machine *_ttShadow = nullptr;
machine *_ttTalker = nullptr;
machine *_ol = nullptr;
machine *_ol2 = nullptr;
machine *_stump = nullptr;
machine *_lighter = nullptr;
machine *_pole = nullptr;
machine *_puffin = nullptr;
machine *_end1 = nullptr;
machine *_end2 = nullptr;
int _ripleyShould = 0;
int _ripleyMode = 0;
int _oldMode = 0;
int _oldShould = 0;
int _ctr1 = 0;
void conv608a();
bool takeStump1();
bool takePuffin();
bool stumpHole();
bool takeStump2();
bool takeLighter();
bool hornCordWater();
bool lookPuffin();
void usePole();
public:
Room608() : Room() {}
~Room608() override {}
void init() override;
void daemon() override;
void pre_parser() override;
void parser() override;
void syncGame(Common::Serializer &s) override;
};
} // namespace Rooms
} // namespace Riddle
} // namespace M4
#endif