104 lines
2.4 KiB
C++
104 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RIDDLE_ROOMS_SECTION6_ROOM608_H
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#define M4_RIDDLE_ROOMS_SECTION6_ROOM608_H
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#include "m4/riddle/rooms/room.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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class Room608 : public Room {
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private:
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int _rp01 = 0;
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int _rp09 = 0;
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int _ripHandChin = 0;
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int _ripLowReach = 0;
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int _ripLowReach2 = 0;
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int _ripTalker = 0;
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int _ripLHandTalk = 0;
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int _ripHandTalk3 = 0;
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int _tt01 = 0;
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int _tt02 = 0;
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int _tt03 = 0;
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int _tt05 = 0;
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int _old1 = 0;
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int _old2 = 0;
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int _old5 = 0;
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int _old8 = 0;
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int _old5a = 0;
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int _old5b = 0;
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int _old5c = 0;
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int _old5d = 0;
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int _old5f = 0;
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int _all5a = 0;
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int _loop0 = 0;
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int _loop1 = 0;
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int _horn = 0;
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machine *_ripley = nullptr;
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machine *_shadow = nullptr;
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machine *_shadow5 = nullptr;
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machine *_tt = nullptr;
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machine *_ttShadow = nullptr;
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machine *_ttTalker = nullptr;
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machine *_ol = nullptr;
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machine *_ol2 = nullptr;
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machine *_stump = nullptr;
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machine *_lighter = nullptr;
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machine *_pole = nullptr;
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machine *_puffin = nullptr;
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machine *_end1 = nullptr;
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machine *_end2 = nullptr;
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int _ripleyShould = 0;
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int _ripleyMode = 0;
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int _oldMode = 0;
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int _oldShould = 0;
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int _ctr1 = 0;
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void conv608a();
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bool takeStump1();
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bool takePuffin();
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bool stumpHole();
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bool takeStump2();
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bool takeLighter();
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bool hornCordWater();
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bool lookPuffin();
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void usePole();
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public:
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Room608() : Room() {}
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~Room608() override {}
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void init() override;
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void daemon() override;
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void pre_parser() override;
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void parser() override;
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void syncGame(Common::Serializer &s) override;
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};
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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#endif
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