/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RIDDLE_ROOMS_SECTION6_ROOM608_H #define M4_RIDDLE_ROOMS_SECTION6_ROOM608_H #include "m4/riddle/rooms/room.h" namespace M4 { namespace Riddle { namespace Rooms { class Room608 : public Room { private: int _rp01 = 0; int _rp09 = 0; int _ripHandChin = 0; int _ripLowReach = 0; int _ripLowReach2 = 0; int _ripTalker = 0; int _ripLHandTalk = 0; int _ripHandTalk3 = 0; int _tt01 = 0; int _tt02 = 0; int _tt03 = 0; int _tt05 = 0; int _old1 = 0; int _old2 = 0; int _old5 = 0; int _old8 = 0; int _old5a = 0; int _old5b = 0; int _old5c = 0; int _old5d = 0; int _old5f = 0; int _all5a = 0; int _loop0 = 0; int _loop1 = 0; int _horn = 0; machine *_ripley = nullptr; machine *_shadow = nullptr; machine *_shadow5 = nullptr; machine *_tt = nullptr; machine *_ttShadow = nullptr; machine *_ttTalker = nullptr; machine *_ol = nullptr; machine *_ol2 = nullptr; machine *_stump = nullptr; machine *_lighter = nullptr; machine *_pole = nullptr; machine *_puffin = nullptr; machine *_end1 = nullptr; machine *_end2 = nullptr; int _ripleyShould = 0; int _ripleyMode = 0; int _oldMode = 0; int _oldShould = 0; int _ctr1 = 0; void conv608a(); bool takeStump1(); bool takePuffin(); bool stumpHole(); bool takeStump2(); bool takeLighter(); bool hornCordWater(); bool lookPuffin(); void usePole(); public: Room608() : Room() {} ~Room608() override {} void init() override; void daemon() override; void pre_parser() override; void parser() override; void syncGame(Common::Serializer &s) override; }; } // namespace Rooms } // namespace Riddle } // namespace M4 #endif