287 lines
5.8 KiB
C++
287 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/riddle/rooms/section4/room495.h"
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#include "m4/graphics/gr_series.h"
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#include "m4/riddle/vars.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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void Room495::preload() {
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_G(player).walker_in_this_scene = false;
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}
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void Room495::init() {
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updateFlags1();
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updateFlags2();
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interface_hide();
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player_set_commands_allowed(false);
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digi_preload("950_s46");
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_G(player).disable_hyperwalk = true;
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_G(player).walker_in_this_scene = false;
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_val1 = 255;
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series_show("495 peiping", 0xf00);
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series_show("495 new york", 0xf00);
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if (_G(flags)[V056])
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series_show("495 danzig", 0xf00);
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if (_G(flags)[V110]) {
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series_show("495 sikkim", 0xf00);
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series_show("495 lima", 0xf00);
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}
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if (player_been_here(501))
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series_show("495 easter island", 0xf00);
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digi_play("950_s46", 3);
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switch (_G(game).previous_room) {
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case 201:
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_G(flags)[V092] = 1;
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switch (_G(flags)[kTravelDest]) {
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case 1:
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play("495 peiping to ny", "495pg03s", 93, 3);
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break;
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case 2:
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play("495 peiping to danzig", "495pg02s", 38, 7);
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break;
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case 3:
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play("495 peiping to sikkim", "495pg01s", 17, 14);
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break;
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case 4:
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play("495 peiping to lima", "495pg04s", 11, 3);
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break;
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default:
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break;
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}
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break;
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case 301:
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switch (_G(flags)[kTravelDest]) {
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case 0:
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play("495 ny to peiping", "495ny03s", 108, 3);
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break;
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case 2:
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play("495 ny to danzig", "495ny02s", 47, 4);
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break;
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case 3:
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play("495 ny to sikkim", "495ny04s", 96, 3);
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break;
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case 4:
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play("495 ny to lima", "495ny01s", 28, 5);
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break;
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default:
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break;
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}
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break;
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case 401:
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switch (_G(flags)[kTravelDest]) {
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case 0:
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play("495 danzig to peiping", "495dg04s", 51, 4);
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break;
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case 1:
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play("495 danzig to ny", "495dg02s", 43, 4);
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break;
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case 3:
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play("495 danzig to sikkim", "495dg03s", 38, 4);
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break;
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case 4:
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play("495 danzig to lima", "495dg01s", 65, 4);
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break;
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default:
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break;
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}
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break;
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case 501:
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switch (_G(flags)[kTravelDest]) {
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case 0:
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play("495 lima to peiping", "495lm05s", 115, 3);
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break;
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case 1:
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play("495 lima to ny", "495lm02s", 18, 10);
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break;
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case 2:
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play("495 lima to danzig", "495lm03s", 70, 4);
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break;
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case 3:
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play("495 lima to sikkim", "495lm04s", 100, 3);
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break;
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case 5:
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play("495 lima to easter isle", "495lm01s", 16, 12);
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break;
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default:
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break;
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}
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break;
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case 603:
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case 615:
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if (_G(flags)[kTravelDest] == 4)
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play("495 easter isle to lima", "495eis", 16, 12);
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break;
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case 701:
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switch (_G(flags)[kTravelDest]) {
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case 0:
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play("495 sikkim to peiping", "495sm02s", 17, 10);
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break;
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case 1:
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play("495 sikkim to ny", "495sm04s", 93, 3);
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break;
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case 2:
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play("495 sikkim to danzig", "495sm03s", 38, 5);
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break;
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case 4:
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play("495 sikkim to lima", "495sm01s", 100, 3);
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break;
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default:
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break;
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}
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break;
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default:
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break;
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}
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}
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void Room495::daemon() {
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switch (_G(kernel).trigger) {
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case 500:
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kernel_timing_trigger(1, 502);
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disable_player_commands_and_fade_init(-1);
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series_play(_seriesName1, 0, 16, -1, 5, 0, 100, 0, 0,
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_lastFrame + 1, -1);
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series_play(_seriesName2, 0xf00, 16, -1, 5, 0, 100, 0, 0,
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_lastFrame + 1, -1);
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break;
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case 501:
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interface_show();
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switch (_G(flags)[kTravelDest]) {
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case 0:
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_G(flags)[V092] = 0;
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_G(game).setRoom(201);
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break;
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case 1:
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_G(game).setRoom(301);
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break;
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case 2:
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_G(flags)[V092] = 0;
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_G(game).setRoom(401);
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break;
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case 3:
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_G(flags)[V092] = 0;
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_G(game).setRoom(701);
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break;
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case 4:
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_G(flags)[V092] = 0;
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_G(game).setRoom(501);
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break;
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case 5:
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_G(flags)[V092] = 0;
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_G(game).setRoom(603);
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break;
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case 6:
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_G(flags)[V092] = 0;
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_G(game).setRoom(504);
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break;
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default:
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break;
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}
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break;
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case 502:
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_val1 -= 5;
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digi_change_panning(3, _val1);
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kernel_timing_trigger(1, 502);
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if (_val1 <= 0) {
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digi_stop(3);
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kernel_timing_trigger(1, 501);
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}
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break;
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default:
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break;
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}
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}
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void Room495::pre_parser() {
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_G(player).resetWalk();
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}
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void Room495::updateFlags1() {
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int numPlaced = getNumKeyItemsPlaced();
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if (numPlaced < 3)
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_G(flags)[V088] = 1;
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else if (numPlaced < 6)
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_G(flags)[V088] = 3;
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else if (numPlaced < 9)
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_G(flags)[V088] = 4;
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else
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_G(flags)[V088] = 5;
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}
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void Room495::updateFlags2() {
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if (_G(flags)[V045]) {
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_G(flags)[V045] = 0;
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if (++_G(flags)[V090] > 3)
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_G(flags)[V090] = 3;
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switch (_G(flags)[V090]) {
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case 1:
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_G(flags)[V367] = 1;
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break;
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case 2:
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_G(flags)[V368] = 1;
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break;
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case 3:
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_G(flags)[V369] = 1;
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break;
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default:
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break;
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}
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}
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}
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void Room495::play(const char *seriesName1, const char *seriesName2,
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int lastFrame, int frameRate) {
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_lastFrame = lastFrame;
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_seriesName1 = seriesName1;
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_seriesName2 = seriesName2;
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series_play(_seriesName1, 0, 0, 500, frameRate, 0, 100, 0, 0, 0, lastFrame);
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series_play(_seriesName2, 0xf00, 0, -1, frameRate, 0, 100, 0, 0, 0, lastFrame);
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}
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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