/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see 3) _G(flags)[V090] = 3; switch (_G(flags)[V090]) { case 1: _G(flags)[V367] = 1; break; case 2: _G(flags)[V368] = 1; break; case 3: _G(flags)[V369] = 1; break; default: break; } } } void Room495::play(const char *seriesName1, const char *seriesName2, int lastFrame, int frameRate) { _lastFrame = lastFrame; _seriesName1 = seriesName1; _seriesName2 = seriesName2; series_play(_seriesName1, 0, 0, 500, frameRate, 0, 100, 0, 0, 0, lastFrame); series_play(_seriesName2, 0xf00, 0, -1, frameRate, 0, 100, 0, 0, 0, lastFrame); } } // namespace Rooms } // namespace Riddle } // namespace M4