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2026-02-02 04:50:13 +01:00

173 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/riddle/rooms/section4/room410.h"
#include "m4/graphics/gr_series.h"
#include "m4/riddle/vars.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
void Room410::preload() {
_G(player).walker_type = 0;
_G(player).shadow_type = 0;
_G(player).walker_in_this_scene = false;
}
void Room410::init() {
digi_preload("410r04");
digi_preload("410r05");
digi_preload("410r01");
digi_preload("410t01");
digi_preload("410r02");
digi_preload("410t02");
digi_preload("410r03");
digi_preload("410_s02");
_val1 = 140;
midi_play("danzig1", 0, true, -1, 949);
interface_hide();
_pu = series_stream("410PU01", 8, 0x100, -1);
series_stream_break_on_frame(_pu, 2, 100);
digi_play("410_s02", 3, 140);
}
void Room410::daemon() {
switch (_G(kernel).trigger) {
case 20:
disable_player_commands_and_fade_init(25);
break;
case 25:
case 229:
interface_show();
_G(game).setRoom(402);
break;
case 100:
if (_G(player).been_here_before) {
series_stream_break_on_frame(_pu, 56, 300);
digi_play("410r05", 1, 255, 103);
} else {
series_stream_break_on_frame(_pu, 71, 104);
digi_play("410r04", 1, 255, 103);
}
break;
case 103:
midi_play("danzig1", 255, true, -1, 949);
break;
case 104:
series_stream_break_on_frame(_pu, 102, 105);
series_set_frame_rate(_pu, 5);
digi_play("410r01", 1);
break;
case 105:
series_stream_break_on_frame(_pu, 116, 110);
series_set_frame_rate(_pu, 3000);
digi_play("410t01", 1, 255, 106);
break;
case 106:
series_set_frame_rate(_pu, 7);
ws_OverrideCrunchTime(_pu);
break;
case 110:
series_stream_break_on_frame(_pu, 126, 112);
digi_play("410r02", 1);
break;
case 112:
series_stream_break_on_frame(_pu, 136, 120);
digi_play("410t02", 1);
break;
case 120:
terminateMachineAndNull(_pu);
_pu = series_stream("410PU02", 7, 0x100, -1);
series_stream_break_on_frame(_pu, 8, 125);
// WORKAROUND: Way back up in the stack, the original _pu's anim
// is what called daemon. So we need to flag for it to bail out,
// so it doesn't try to use freed memory
_GWS(keepProcessing) = false;
_GWS(bailOut) = true;
break;
case 125:
series_stream_break_on_frame(_pu, 19, 127);
digi_play("410r03", 1, 255, 225);
break;
case 127:
series_set_frame_rate(_pu, 3000);
break;
case 225:
kernel_timing_trigger(40, 227);
break;
case 227:
disable_player_commands_and_fade_init(229);
break;
case 300:
series_set_frame_rate(_pu, 3000);
kernel_timing_trigger(1, 305);
disable_player_commands_and_fade_init(-1);
break;
case 305:
_val1 -= 4;
if (_val1 >= 0) {
digi_change_panning(3, _val1);
kernel_timing_trigger(2, 305);
} else {
interface_show();
_G(game).setRoom(402);
}
break;
default:
break;
}
}
void Room410::parser() {
if (player_said("exit")) {
if (_G(kernel).trigger <= 0) {
player_set_commands_allowed(false);
disable_player_commands_and_fade_init(1);
} else if (_G(kernel).trigger == 1) {
digi_stop(3);
_G(game).setRoom(303);
}
}
}
} // namespace Rooms
} // namespace Riddle
} // namespace M4