173 lines
3.9 KiB
C++
173 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
|
|
*
|
|
*/
|
|
|
|
#include "m4/riddle/rooms/section4/room410.h"
|
|
#include "m4/graphics/gr_series.h"
|
|
#include "m4/riddle/vars.h"
|
|
|
|
namespace M4 {
|
|
namespace Riddle {
|
|
namespace Rooms {
|
|
|
|
void Room410::preload() {
|
|
_G(player).walker_type = 0;
|
|
_G(player).shadow_type = 0;
|
|
_G(player).walker_in_this_scene = false;
|
|
}
|
|
|
|
void Room410::init() {
|
|
digi_preload("410r04");
|
|
digi_preload("410r05");
|
|
digi_preload("410r01");
|
|
digi_preload("410t01");
|
|
digi_preload("410r02");
|
|
digi_preload("410t02");
|
|
digi_preload("410r03");
|
|
digi_preload("410_s02");
|
|
_val1 = 140;
|
|
|
|
midi_play("danzig1", 0, true, -1, 949);
|
|
interface_hide();
|
|
_pu = series_stream("410PU01", 8, 0x100, -1);
|
|
series_stream_break_on_frame(_pu, 2, 100);
|
|
digi_play("410_s02", 3, 140);
|
|
}
|
|
|
|
void Room410::daemon() {
|
|
switch (_G(kernel).trigger) {
|
|
case 20:
|
|
disable_player_commands_and_fade_init(25);
|
|
break;
|
|
|
|
case 25:
|
|
case 229:
|
|
interface_show();
|
|
_G(game).setRoom(402);
|
|
break;
|
|
|
|
case 100:
|
|
if (_G(player).been_here_before) {
|
|
series_stream_break_on_frame(_pu, 56, 300);
|
|
digi_play("410r05", 1, 255, 103);
|
|
} else {
|
|
series_stream_break_on_frame(_pu, 71, 104);
|
|
digi_play("410r04", 1, 255, 103);
|
|
}
|
|
break;
|
|
|
|
case 103:
|
|
midi_play("danzig1", 255, true, -1, 949);
|
|
break;
|
|
|
|
case 104:
|
|
series_stream_break_on_frame(_pu, 102, 105);
|
|
series_set_frame_rate(_pu, 5);
|
|
digi_play("410r01", 1);
|
|
break;
|
|
|
|
case 105:
|
|
series_stream_break_on_frame(_pu, 116, 110);
|
|
series_set_frame_rate(_pu, 3000);
|
|
digi_play("410t01", 1, 255, 106);
|
|
break;
|
|
|
|
case 106:
|
|
series_set_frame_rate(_pu, 7);
|
|
ws_OverrideCrunchTime(_pu);
|
|
break;
|
|
|
|
case 110:
|
|
series_stream_break_on_frame(_pu, 126, 112);
|
|
digi_play("410r02", 1);
|
|
break;
|
|
|
|
case 112:
|
|
series_stream_break_on_frame(_pu, 136, 120);
|
|
digi_play("410t02", 1);
|
|
break;
|
|
|
|
case 120:
|
|
terminateMachineAndNull(_pu);
|
|
_pu = series_stream("410PU02", 7, 0x100, -1);
|
|
series_stream_break_on_frame(_pu, 8, 125);
|
|
|
|
// WORKAROUND: Way back up in the stack, the original _pu's anim
|
|
// is what called daemon. So we need to flag for it to bail out,
|
|
// so it doesn't try to use freed memory
|
|
_GWS(keepProcessing) = false;
|
|
_GWS(bailOut) = true;
|
|
break;
|
|
|
|
case 125:
|
|
series_stream_break_on_frame(_pu, 19, 127);
|
|
digi_play("410r03", 1, 255, 225);
|
|
break;
|
|
|
|
case 127:
|
|
series_set_frame_rate(_pu, 3000);
|
|
break;
|
|
|
|
case 225:
|
|
kernel_timing_trigger(40, 227);
|
|
break;
|
|
|
|
case 227:
|
|
disable_player_commands_and_fade_init(229);
|
|
break;
|
|
|
|
case 300:
|
|
series_set_frame_rate(_pu, 3000);
|
|
kernel_timing_trigger(1, 305);
|
|
disable_player_commands_and_fade_init(-1);
|
|
break;
|
|
|
|
case 305:
|
|
_val1 -= 4;
|
|
if (_val1 >= 0) {
|
|
digi_change_panning(3, _val1);
|
|
kernel_timing_trigger(2, 305);
|
|
} else {
|
|
interface_show();
|
|
_G(game).setRoom(402);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Room410::parser() {
|
|
if (player_said("exit")) {
|
|
if (_G(kernel).trigger <= 0) {
|
|
player_set_commands_allowed(false);
|
|
disable_player_commands_and_fade_init(1);
|
|
} else if (_G(kernel).trigger == 1) {
|
|
digi_stop(3);
|
|
_G(game).setRoom(303);
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace Rooms
|
|
} // namespace Riddle
|
|
} // namespace M4
|