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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_RIDDLE_ROOMS_SECTION2_H
#define M4_RIDDLE_ROOMS_SECTION2_H
#include "m4/riddle/rooms/section.h"
#include "m4/riddle/rooms/section2/room201.h"
#include "m4/riddle/rooms/section2/room202.h"
#include "m4/riddle/rooms/section2/room203.h"
#include "m4/riddle/rooms/section2/room204.h"
#include "m4/riddle/rooms/section2/room205.h"
#include "m4/riddle/rooms/section2/room207.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
extern const int16 S2_MEI_NORMAL_DIRS[];
extern const char *S2_MEI_NORMAL_NAMES[];
extern const int16 S2_MEI_SHADOW_DIRS[];
extern const char *S2_MEI_SHADOW_NAMES[];
extern const int16 S2_PEASANT_NORMAL_DIRS[];
extern const char *S2_PEASANT_NORMAL_NAMES[];
extern const int16 S2_PEASANT_SHADOW_DIRS[];
extern const char *S2_PEASANT_SHADOW_NAMES[];
class Section2 : public Section {
private:
Room201 _room201;
Room202 _room202;
Room203 _room203;
Room204 _room204;
Room205 _room205;
Room207 _room207;
public:
Section2();
virtual ~Section2() {}
void daemon() override;
};
} // namespace Rooms
} // namespace Riddle
} // namespace M4
#endif