/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RIDDLE_ROOMS_SECTION2_H #define M4_RIDDLE_ROOMS_SECTION2_H #include "m4/riddle/rooms/section.h" #include "m4/riddle/rooms/section2/room201.h" #include "m4/riddle/rooms/section2/room202.h" #include "m4/riddle/rooms/section2/room203.h" #include "m4/riddle/rooms/section2/room204.h" #include "m4/riddle/rooms/section2/room205.h" #include "m4/riddle/rooms/section2/room207.h" namespace M4 { namespace Riddle { namespace Rooms { extern const int16 S2_MEI_NORMAL_DIRS[]; extern const char *S2_MEI_NORMAL_NAMES[]; extern const int16 S2_MEI_SHADOW_DIRS[]; extern const char *S2_MEI_SHADOW_NAMES[]; extern const int16 S2_PEASANT_NORMAL_DIRS[]; extern const char *S2_PEASANT_NORMAL_NAMES[]; extern const int16 S2_PEASANT_SHADOW_DIRS[]; extern const char *S2_PEASANT_SHADOW_NAMES[]; class Section2 : public Section { private: Room201 _room201; Room202 _room202; Room203 _room203; Room204 _room204; Room205 _room205; Room207 _room207; public: Section2(); virtual ~Section2() {} void daemon() override; }; } // namespace Rooms } // namespace Riddle } // namespace M4 #endif