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2026-02-02 04:50:13 +01:00

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4.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_RIDDLE_ROOMS_SECTION2_ROOM203_H
#define M4_RIDDLE_ROOMS_SECTION2_ROOM203_H
#include "m4/riddle/rooms/section2/section2_room.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
class Room203 : public Section2Room {
private:
int _val1 = 0;
int _val4 = 0;
int _val5 = 0;
int _val6 = 0;
int _val8 = 0;
bool _showWalker = false;
bool _ripley80000 = false;
//int _val11 = 0;
const char *_digiName1 = nullptr;
int _digiTrigger1 = 0;
Common::String _digiName2;
const char *_digiName3 = nullptr;
int _digiTrigger3 = -1;
int _trigger1 = -1;
int _trigger2 = -1;
int _trigger3 = -1;
int _trigger4 = -1;
int _trigger5 = -1;
int _shadow3 = 0;
machine *_ripley = nullptr;
machine *_ripsh1 = nullptr;
machine *_stream1 = nullptr;
int _ripHeadTurn = 0;
int _ripLooksAtHeads = 0;
int _ripYouSeeToIt = 0;
int _ripLookAtHeadsTalkMei = 0;
int _ripKneeling = 0;
int _ripKneelingTalk = 0;
int _ripGivesPhoto = 0;
int _ripClimbsAndBacksDown = 0;
int _ripPointsAtHelmet = 0;
int _ripHandsBehBack = 0;
int _ripHandTalk = 0;
int _ripTalker = 0;
int _ripArmsX = 0;
int _ripHeadDownTalkOff = 0;
int _ripLookDown = 0;
int _ripTugsAtCollar = 0;
int _ripLooksThroughHole = 0;
int _ripTossesHelmet = 0;
int _ripTossesBucket = 0;
int _ripleyMode = 0;
int _ripleyShould = 0;
machine *_mei = nullptr;
int _meiTalkToRip = 0;
int _meiTurnAndTalk = 0;
int _meiRightHandOut = 0;
int _meiCheekLine = 0;
int _meiHallOfClassics = 0;
machine *_gk = nullptr;
int _gkFrame = 0;
int _gkManyDoNeedPass = 0;
int _gkMayNotPass = 0;
int _gkMode = 0, _gkShould = 0;
machine *_oldLady = nullptr;
int _oldLadyFrame = 0;
int _oldLadyNoHelmet = 0;
int _oldLadyFeedingBirds = 0;
int _oldLadyMode = 0, _oldLadyShould = 0;
int _oldLady1 = 0;
int _oldLadyPointsToPhoto = 0;
int _oldLadyPhotoPopup = 0;
int _oldLadyProtectsHelmet = 0;
int _oldLadyShowsPhoto = 0;
machine *_pigeons1 = nullptr;
machine *_pigeons3 = nullptr;
int _pigeonsSeries1 = 0;
int _pigeonsSeries3 = 0;
machine *_official = nullptr;
machine *_officialShadow = nullptr;
int _officialStander = 0;
int _officialMode = 0, _officialShould = 0;
int _officialTurn9_11 = 0;
int _officialTurn9_11_pointGun = 0;
int _officialTurn11_3 = 0;
int _officialTurn3_7 = 0;
int _officialMoveAlong = 0;
int _officialThroughThere = 0;
int _officialHalt = 0;
machine *_peasant = nullptr;
machine *_peasantShadow = nullptr;
int _peasantSeries = 0;
int _peasantSeriesShadow = 0;
int _peasantRocks = 0;
int _peasantRocksShadow = 0;
int _peskyYellsThief = 0;
int _peskyBegLoop = 0;
int _peskyAction = 0;
int _peasantMode = 0, _peasantShould = 0;
int _peasantMode2 = 0;
int _peasantX = 0;
int _peasantY = 0;
int _peasantScale = 0;
int _peasantLayer = 0;
int _peasantSquat9 = 0;
int _peasantSquat3 = 0;
int _peasantSquatTo9 = 0;
int _peasantFromSquat3 = 0;
bool _yellThiefFlag = false;
bool _flag2 = false;
machine *_sg = nullptr;
int _203sg01 = 0;
machine *_g1 = nullptr;
machine *_g2 = nullptr;
int _unkShould = 0;
int _oneFrameBucket = 0;
int _ctr1 = 0;
void setupHelmetHotspot();
void setupPeasantHotspot(int mode);
void setupGk();
void setupOldLady();
void setupPigeons();
void setupOfficial();
void setupPeasant();
void peasantWalk();
void peasantAnim1();
void peasantAnim2();
void conv203c();
void conv203d();
void conv203e();
void playSound(const char *digiName, int trigger);
void lookThroughHole(const char *digiName, int trigger);
void lookAtHeads(const char *digiName, int trigger);
public:
Room203() : Section2Room() {}
~Room203() override {}
void init() override;
void daemon() override;
void pre_parser() override;
void parser() override;
void syncGame(Common::Serializer &s) override;
};
} // namespace Rooms
} // namespace Riddle
} // namespace M4
#endif