/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RIDDLE_ROOMS_SECTION2_ROOM203_H #define M4_RIDDLE_ROOMS_SECTION2_ROOM203_H #include "m4/riddle/rooms/section2/section2_room.h" namespace M4 { namespace Riddle { namespace Rooms { class Room203 : public Section2Room { private: int _val1 = 0; int _val4 = 0; int _val5 = 0; int _val6 = 0; int _val8 = 0; bool _showWalker = false; bool _ripley80000 = false; //int _val11 = 0; const char *_digiName1 = nullptr; int _digiTrigger1 = 0; Common::String _digiName2; const char *_digiName3 = nullptr; int _digiTrigger3 = -1; int _trigger1 = -1; int _trigger2 = -1; int _trigger3 = -1; int _trigger4 = -1; int _trigger5 = -1; int _shadow3 = 0; machine *_ripley = nullptr; machine *_ripsh1 = nullptr; machine *_stream1 = nullptr; int _ripHeadTurn = 0; int _ripLooksAtHeads = 0; int _ripYouSeeToIt = 0; int _ripLookAtHeadsTalkMei = 0; int _ripKneeling = 0; int _ripKneelingTalk = 0; int _ripGivesPhoto = 0; int _ripClimbsAndBacksDown = 0; int _ripPointsAtHelmet = 0; int _ripHandsBehBack = 0; int _ripHandTalk = 0; int _ripTalker = 0; int _ripArmsX = 0; int _ripHeadDownTalkOff = 0; int _ripLookDown = 0; int _ripTugsAtCollar = 0; int _ripLooksThroughHole = 0; int _ripTossesHelmet = 0; int _ripTossesBucket = 0; int _ripleyMode = 0; int _ripleyShould = 0; machine *_mei = nullptr; int _meiTalkToRip = 0; int _meiTurnAndTalk = 0; int _meiRightHandOut = 0; int _meiCheekLine = 0; int _meiHallOfClassics = 0; machine *_gk = nullptr; int _gkFrame = 0; int _gkManyDoNeedPass = 0; int _gkMayNotPass = 0; int _gkMode = 0, _gkShould = 0; machine *_oldLady = nullptr; int _oldLadyFrame = 0; int _oldLadyNoHelmet = 0; int _oldLadyFeedingBirds = 0; int _oldLadyMode = 0, _oldLadyShould = 0; int _oldLady1 = 0; int _oldLadyPointsToPhoto = 0; int _oldLadyPhotoPopup = 0; int _oldLadyProtectsHelmet = 0; int _oldLadyShowsPhoto = 0; machine *_pigeons1 = nullptr; machine *_pigeons3 = nullptr; int _pigeonsSeries1 = 0; int _pigeonsSeries3 = 0; machine *_official = nullptr; machine *_officialShadow = nullptr; int _officialStander = 0; int _officialMode = 0, _officialShould = 0; int _officialTurn9_11 = 0; int _officialTurn9_11_pointGun = 0; int _officialTurn11_3 = 0; int _officialTurn3_7 = 0; int _officialMoveAlong = 0; int _officialThroughThere = 0; int _officialHalt = 0; machine *_peasant = nullptr; machine *_peasantShadow = nullptr; int _peasantSeries = 0; int _peasantSeriesShadow = 0; int _peasantRocks = 0; int _peasantRocksShadow = 0; int _peskyYellsThief = 0; int _peskyBegLoop = 0; int _peskyAction = 0; int _peasantMode = 0, _peasantShould = 0; int _peasantMode2 = 0; int _peasantX = 0; int _peasantY = 0; int _peasantScale = 0; int _peasantLayer = 0; int _peasantSquat9 = 0; int _peasantSquat3 = 0; int _peasantSquatTo9 = 0; int _peasantFromSquat3 = 0; bool _yellThiefFlag = false; bool _flag2 = false; machine *_sg = nullptr; int _203sg01 = 0; machine *_g1 = nullptr; machine *_g2 = nullptr; int _unkShould = 0; int _oneFrameBucket = 0; int _ctr1 = 0; void setupHelmetHotspot(); void setupPeasantHotspot(int mode); void setupGk(); void setupOldLady(); void setupPigeons(); void setupOfficial(); void setupPeasant(); void peasantWalk(); void peasantAnim1(); void peasantAnim2(); void conv203c(); void conv203d(); void conv203e(); void playSound(const char *digiName, int trigger); void lookThroughHole(const char *digiName, int trigger); void lookAtHeads(const char *digiName, int trigger); public: Room203() : Section2Room() {} ~Room203() override {} void init() override; void daemon() override; void pre_parser() override; void parser() override; void syncGame(Common::Serializer &s) override; }; } // namespace Rooms } // namespace Riddle } // namespace M4 #endif