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2026-02-02 04:50:13 +01:00

87 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_RIDDLE_ROOMS_ROOM_H
#define M4_RIDDLE_ROOMS_ROOM_H
#include "m4/core/rooms.h"
#include "m4/adv_r/conv_io.h"
#include "m4/core/imath.h"
#include "m4/graphics/gr_series.h"
#include "m4/adv_r/adv_hotspot.h"
#include "m4/riddle/triggers.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
#define HAS(ITEM) (player_said(ITEM) && inv_player_has(ITEM))
#define HERE(ITEM) (player_said(ITEM) && inv_object_is_here(ITEM))
class Room : public M4::Room {
private:
static int _ripSketching;
protected:
void restoreAutosave();
/**
* Checks various game flags for updates
* @param flag If set, does extra checks
* @return A count of the flag changes done
*/
int checkFlags(bool flag);
void setFlag45();
/**
* Get the number of key items placed in room 305 (display room)
*/
int getNumKeyItemsPlaced() const;
bool setItemsPlacedFlags();
const char *getItemsPlacedDigi() const;
/**
* Sets all the hotspots to be inactive
*/
void disableHotspots();
/**
* Sets all the hotspots to be active
*/
void enableHotspots();
bool checkStrings() const;
public:
Room() : M4::Room() {}
~Room() override {}
void preload() override;
};
} // namespace Rooms
} // namespace Riddle
} // namespace M4
#endif