/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RIDDLE_ROOMS_ROOM_H #define M4_RIDDLE_ROOMS_ROOM_H #include "m4/core/rooms.h" #include "m4/adv_r/conv_io.h" #include "m4/core/imath.h" #include "m4/graphics/gr_series.h" #include "m4/adv_r/adv_hotspot.h" #include "m4/riddle/triggers.h" namespace M4 { namespace Riddle { namespace Rooms { #define HAS(ITEM) (player_said(ITEM) && inv_player_has(ITEM)) #define HERE(ITEM) (player_said(ITEM) && inv_object_is_here(ITEM)) class Room : public M4::Room { private: static int _ripSketching; protected: void restoreAutosave(); /** * Checks various game flags for updates * @param flag If set, does extra checks * @return A count of the flag changes done */ int checkFlags(bool flag); void setFlag45(); /** * Get the number of key items placed in room 305 (display room) */ int getNumKeyItemsPlaced() const; bool setItemsPlacedFlags(); const char *getItemsPlacedDigi() const; /** * Sets all the hotspots to be inactive */ void disableHotspots(); /** * Sets all the hotspots to be active */ void enableHotspots(); bool checkStrings() const; public: Room() : M4::Room() {} ~Room() override {} void preload() override; }; } // namespace Rooms } // namespace Riddle } // namespace M4 #endif