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2026-02-02 04:50:13 +01:00

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2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_RIDDLE_GUI_GAME_MENU_H
#define M4_RIDDLE_GUI_GAME_MENU_H
#include "m4/gui/gui_menu_items.h"
#include "m4/gui/game_menu.h"
namespace M4 {
namespace Riddle {
namespace GUI {
class GameMenu {
private:
static void destroyGameMenu();
static void cbQuitGame(void *, void *);
static void cbMainMenu(void *, void *);
static void cbResume(void *, void *);
static void cbOptions(void *, void *);
static void cbSave(void *, void *);
static void cbLoad(void *, void *);
public:
static void show(RGB8 *myPalette);
};
class OptionsMenu {
private:
static void destroyOptionsMenu();
static void cbGameMenu(void *, void *);
static void cbScrolling(M4::GUI::menuItemButton *myItem, M4::GUI::guiMenu *);
static void cbSetDigi(M4::GUI::menuItemHSlider *myItem, M4::GUI::guiMenu *);
static void cbSetMidi(M4::GUI::menuItemHSlider *myItem, M4::GUI::guiMenu *);
public:
static void show();
};
class SaveLoadMenu : public M4::GUI::SaveLoadMenuBase {
private:
static void destroyMenu(bool saveMenu);
static bool load_Handler(M4::GUI::menuItemButton *myItem, int32 eventType,
int32 event, int32 x, int32 y, void **currItem);
static void cbCancel(M4::GUI::menuItemButton *, M4::GUI::guiMenu *myMenu);
static void cbSave(void *, M4::GUI::guiMenu *myMenu);
static void cbLoad(void *, M4::GUI::guiMenu *myMenu);
static void cbSlot(M4::GUI::menuItemButton *myButton, M4::GUI::guiMenu *myMenu);
static void cbVSlider(M4::GUI::menuItemVSlider *myItem, M4::GUI::guiMenu *myMenu);
public:
static void show(RGB8 *myPalette, bool saveMenu);
};
class ErrorMenu {
private:
static void destroyMenu();
static void cbDone(void *, void *);
public:
static void show(RGB8 *myPalette);
};
extern void CreateGameMenu(RGB8 *myPalette);
extern void CreateF2SaveMenu(RGB8 *myPalette);
extern void CreateLoadMenu(RGB8 *myPalette);
extern void CreateF3LoadMenu(RGB8 *myPalette);
// Routines used by the main menu
void CreateLoadMenuFromMain(RGB8 *myPalette);
void CreateGameMenuFromMain(RGB8 *myPalette);
} // namespace GUI
} // namespace Riddle
} // namespace M4
#endif