/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RIDDLE_GUI_GAME_MENU_H #define M4_RIDDLE_GUI_GAME_MENU_H #include "m4/gui/gui_menu_items.h" #include "m4/gui/game_menu.h" namespace M4 { namespace Riddle { namespace GUI { class GameMenu { private: static void destroyGameMenu(); static void cbQuitGame(void *, void *); static void cbMainMenu(void *, void *); static void cbResume(void *, void *); static void cbOptions(void *, void *); static void cbSave(void *, void *); static void cbLoad(void *, void *); public: static void show(RGB8 *myPalette); }; class OptionsMenu { private: static void destroyOptionsMenu(); static void cbGameMenu(void *, void *); static void cbScrolling(M4::GUI::menuItemButton *myItem, M4::GUI::guiMenu *); static void cbSetDigi(M4::GUI::menuItemHSlider *myItem, M4::GUI::guiMenu *); static void cbSetMidi(M4::GUI::menuItemHSlider *myItem, M4::GUI::guiMenu *); public: static void show(); }; class SaveLoadMenu : public M4::GUI::SaveLoadMenuBase { private: static void destroyMenu(bool saveMenu); static bool load_Handler(M4::GUI::menuItemButton *myItem, int32 eventType, int32 event, int32 x, int32 y, void **currItem); static void cbCancel(M4::GUI::menuItemButton *, M4::GUI::guiMenu *myMenu); static void cbSave(void *, M4::GUI::guiMenu *myMenu); static void cbLoad(void *, M4::GUI::guiMenu *myMenu); static void cbSlot(M4::GUI::menuItemButton *myButton, M4::GUI::guiMenu *myMenu); static void cbVSlider(M4::GUI::menuItemVSlider *myItem, M4::GUI::guiMenu *myMenu); public: static void show(RGB8 *myPalette, bool saveMenu); }; class ErrorMenu { private: static void destroyMenu(); static void cbDone(void *, void *); public: static void show(RGB8 *myPalette); }; extern void CreateGameMenu(RGB8 *myPalette); extern void CreateF2SaveMenu(RGB8 *myPalette); extern void CreateLoadMenu(RGB8 *myPalette); extern void CreateF3LoadMenu(RGB8 *myPalette); // Routines used by the main menu void CreateLoadMenuFromMain(RGB8 *myPalette); void CreateGameMenuFromMain(RGB8 *myPalette); } // namespace GUI } // namespace Riddle } // namespace M4 #endif