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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_PLATFORM_TILE_READ_H
#define M4_PLATFORM_TILE_READ_H
#include "m4/m4_types.h"
#include "m4/fileio/sys_file.h"
namespace M4 {
/**
* Gets some information about a tt file
*/
void tt_read_header(SysFile *ifp, int32 *file_x, int32 *file_y,
int32 *num_x_tiles, int32 *num_y_tiles, int32 *tile_x, int32 *tile_y, RGB8 *pal);
/**
* Returns a pointer to an initialized buffer containing the image data.
* If an error occurs, out.x contains the error number while out.y is zero,
* and out.data is nullptr.
*/
Buffer *tt_read(SysFile *ifp, int index, int32 tile_x, int32 tile_y);
} // End of namespace M4
#endif