/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_PLATFORM_TILE_READ_H #define M4_PLATFORM_TILE_READ_H #include "m4/m4_types.h" #include "m4/fileio/sys_file.h" namespace M4 { /** * Gets some information about a tt file */ void tt_read_header(SysFile *ifp, int32 *file_x, int32 *file_y, int32 *num_x_tiles, int32 *num_y_tiles, int32 *tile_x, int32 *tile_y, RGB8 *pal); /** * Returns a pointer to an initialized buffer containing the image data. * If an error occurs, out.x contains the error number while out.y is zero, * and out.data is nullptr. */ Buffer *tt_read(SysFile *ifp, int index, int32 tile_x, int32 tile_y); } // End of namespace M4 #endif