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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_SOUND_PLATFORM_MIDI_H
#define M4_SOUND_PLATFORM_MIDI_H
#include "m4/m4_types.h"
#include "audio/mididrv_ms.h"
#include "audio/midiparser.h"
namespace M4 {
namespace Sound {
class Midi {
private:
static int _midiEndTrigger;
Common::Mutex _mutex;
MusicType _deviceType;
MidiDriver_Multisource *_driver;
MidiParser *_midiParser;
byte *_midiData;
bool _paused;
protected:
static void onTimer(void *data);
public:
Midi();
~Midi();
int open();
void load(byte *in, int32 size);
void play();
void pause(bool pause);
void stop();
bool isPlaying();
void startFade(uint16 duration, uint16 targetVolume);
bool isFading();
void syncSoundSettings();
void midi_play(const char *name, int volume, bool loop, int trigger, int roomNum);
void task();
void loop();
void midi_fade_volume(int targetVolume, int duration);
};
} // namespace Sound
void midi_play(const char *name, int volume, bool loop, int trigger, int roomNum);
void midi_loop();
void midi_stop();
void midi_fade_volume(int targetVolume, int duration);
} // namespace M4
#endif