/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_SOUND_PLATFORM_MIDI_H #define M4_SOUND_PLATFORM_MIDI_H #include "m4/m4_types.h" #include "audio/mididrv_ms.h" #include "audio/midiparser.h" namespace M4 { namespace Sound { class Midi { private: static int _midiEndTrigger; Common::Mutex _mutex; MusicType _deviceType; MidiDriver_Multisource *_driver; MidiParser *_midiParser; byte *_midiData; bool _paused; protected: static void onTimer(void *data); public: Midi(); ~Midi(); int open(); void load(byte *in, int32 size); void play(); void pause(bool pause); void stop(); bool isPlaying(); void startFade(uint16 duration, uint16 targetVolume); bool isFading(); void syncSoundSettings(); void midi_play(const char *name, int volume, bool loop, int trigger, int roomNum); void task(); void loop(); void midi_fade_volume(int targetVolume, int duration); }; } // namespace Sound void midi_play(const char *name, int volume, bool loop, int trigger, int roomNum); void midi_loop(); void midi_stop(); void midi_fade_volume(int targetVolume, int duration); } // namespace M4 #endif