273 lines
7.0 KiB
C++
273 lines
7.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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#include "audio/decoders/raw.h"
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#include "m4/platform/sound/digi.h"
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#include "m4/adv_r/adv_file.h"
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#include "m4/core/imath.h"
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#include "m4/fileio/extensions.h"
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#include "m4/vars.h"
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#include "m4/m4.h"
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namespace M4 {
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namespace Sound {
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Digi::~Digi() {
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unload_sounds();
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}
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void Digi::loadFootstepSounds(const char **names) {
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if (!_sounds.empty())
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unload_sounds();
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if (names) {
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for (; *names; ++names)
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preload(*names, true, NOWHERE);
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}
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}
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void Digi::unload_sounds() {
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_mixer->stopAll();
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for (auto it = _sounds.begin(); it != _sounds.end(); ++it) {
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rtoss(it->_value._filename);
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free(it->_value._data);
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}
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_sounds.clear();
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}
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bool Digi::preload(const Common::String &name, bool isFootsteps, int roomNum) {
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MemHandle workHandle;
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int32 assetSize;
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if (_sounds.contains(name))
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return true;
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// Load in the sound
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Common::String fileName = expand_name_2_RAW(name, roomNum);
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if ((workHandle = rget(fileName, &assetSize)) == nullptr)
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error("Could not find sound - %s", fileName.c_str());
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HLock(workHandle);
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const byte *pSrc = (byte *)*workHandle;
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byte *pDest = (byte *)malloc(assetSize);
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Common::copy(pSrc, pSrc + assetSize, pDest);
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HUnLock(workHandle);
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_sounds[name] = DigiEntry(fileName, pDest, assetSize);
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_sounds[name]._isFootsteps = isFootsteps;
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return false;
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}
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void Digi::unload(const Common::String &name) {
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if (_sounds.contains(name)) {
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// Stop it if it's playing
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for (int channel = 0; channel < MAX_CHANNELS; ++channel) {
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if (_channels[channel]._name == name)
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stop(channel, true);
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}
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// Remove the underlying resource
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if (!_sounds[name]._filename.empty() && !_sounds[name]._isFootsteps) {
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rtoss(_sounds[name]._filename);
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_sounds[name]._filename.clear();
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// Delete the sound entry
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free(_sounds[name]._data);
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_sounds.erase(name);
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}
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}
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}
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void Digi::task() {
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// No implementation
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}
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int32 Digi::play(const Common::String &name, uint channel, int32 vol, int32 trigger, int32 room_num) {
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return play(name, channel, vol, trigger, room_num, false);
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}
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int32 Digi::play_loop(const Common::String &name, uint channel, int32 vol, int32 trigger, int32 room_num) {
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return play(name, channel, vol, trigger, room_num, true);
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}
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int32 Digi::play(const Common::String &name, uint channel, int32 vol, int32 trigger, int32 room_num, bool loop) {
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assert(channel < 4);
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// Assure no prior sound for the channel is playing
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stop(channel);
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if (!loop)
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g_engine->drawSubtitle(name);
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// Load in the new sound
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preload(name, false, room_num);
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DigiEntry &entry = _sounds[name];
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Channel &c = _channels[channel];
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// Create new audio stream
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Audio::AudioStream *stream = Audio::makeLoopingAudioStream(
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Audio::makeRawStream(entry._data, entry._size, 11025, Audio::FLAG_UNSIGNED,
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DisposeAfterUse::NO),
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loop ? 0 : 1);
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_mixer->playStream(Audio::Mixer::kSFXSoundType, &c._soundHandle, stream,
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-1, vol);
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if (trigger < 0 || trigger > 32767)
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trigger = -1;
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c._trigger = kernel_trigger_create(trigger);
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c._name = name;
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return 0;
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}
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void Digi::playFootsteps() {
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// Get a list of the walking sounds
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Common::Array<Common::String> names;
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for (auto it = _sounds.begin(); it != _sounds.end(); ++it) {
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if (it->_value._isFootsteps)
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names.push_back(it->_key);
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}
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if (!names.empty()) {
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play(names[imath_ranged_rand(0, (int)names.size() - 1)].c_str(),
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1, 100, NO_TRIGGER, GLOBAL_SCENE);
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}
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}
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void Digi::stop(uint channel, bool calledFromUnload) {
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assert(channel < 4);
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Channel &c = _channels[channel];
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if (!c._name.empty()) {
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Common::String name = c._name;
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_mixer->stopHandle(c._soundHandle);
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c._trigger = -1;
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c._name.clear();
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g_engine->clearSubtitle();
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if (!calledFromUnload) {
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digi_unload(name);
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}
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}
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}
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void Digi::flush_mem() {
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unload_sounds();
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}
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void Digi::read_another_chunk() {
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// For ScummVM, the audio data is completely loaded for each sound. But we still
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// need to check whether a sound has finished so it's trigger can be dispatched
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for (int channel = 0; channel < MAX_CHANNELS; ++channel) {
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Channel &c = _channels[channel];
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// Check if the channel has a sound playing that finished
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if (c._trigger != -1 && !_mixer->isSoundHandleActive(c._soundHandle)) {
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int trigger = c._trigger;
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c._trigger = -1;
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stop(channel);
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// Dispatch the trigger
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kernel_trigger_dispatchx(trigger);
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}
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}
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}
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bool Digi::play_state(int channel) const {
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return _mixer->isSoundHandleActive(_channels[channel]._soundHandle);
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}
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void Digi::change_volume(int channel, int vol) {
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_mixer->setChannelVolume(_channels[channel]._soundHandle, vol);
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}
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int32 Digi::ticks_to_play(const char *name, int roomNum) {
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// Get the file and retrieve it's size
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Common::String filename = expand_name_2_RAW(name, roomNum);
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SysFile sf(filename);
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double size = sf.size();
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sf.close();
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term_message(" digi_ticks_to_play");
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term_message(" %s", filename.c_str());
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term_message(" size = %f, room = %d", size, roomNum);
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return (int32)floor(size * 0.000090702946 * 60.0);
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}
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void Digi::change_panning(int val1, int val2) {
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if (_G(game).room_id != _panningTodoRoom) {
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_panningTodoRoom = _G(game).room_id;
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warning("TODO: digi_change_panning");
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}
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}
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} // namespace Sound
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bool digi_preload(const Common::String &name, int roomNum) {
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return _G(digi).preload(name, false, roomNum);
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}
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void digi_unload(const Common::String &name) {
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_G(digi).unload(name);
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}
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int32 digi_play(const char *name, uint channel, int32 vol, int32 trigger, int32 room_num) {
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return _G(digi).play(name, channel, vol, trigger, room_num);
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}
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int32 digi_play_loop(const char *name, uint channel, int32 vol, int32 trigger, int32 room_num) {
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return _G(digi).play_loop(name, channel, vol, trigger, room_num);
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}
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void digi_read_another_chunk() {
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return _G(digi).read_another_chunk();
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}
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void digi_stop(int slot) {
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_G(digi).stop(slot);
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}
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bool digi_play_state(int channel) {
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return _G(digi).play_state(channel);
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}
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void digi_change_volume(int channel, int vol) {
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_G(digi).change_volume(channel, vol);
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}
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int32 digi_ticks_to_play(const char *name, int roomNum) {
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return _G(digi).ticks_to_play(name, roomNum);
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}
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void digi_change_panning(int val1, int val2) {
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_G(digi).change_panning(val1, val2);
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}
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} // namespace M4
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