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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_RELOC_H
#define M4_RELOC_H
#include "common/str.h"
#include "m4/m4_types.h"
namespace M4 {
typedef void **MemHandle;
typedef int32 Size;
inline void HLock(Handle h) {}
inline void HUnLock(Handle h) {}
inline void HPurge(Handle h) {}
inline void HNoPurge(Handle h) {}
inline bool MakeMem(size_t FreeBlockNeeded, const char *) {
return true;
}
MemHandle MakeNewHandle(size_t size, const Common::String &);
bool mem_ReallocateHandle(MemHandle h, size_t size, const Common::String &name);
MemHandle NewHandle(size_t size, const Common::String &str);
void DisposeHandle(MemHandle handle);
} // namespace M4
#endif