50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RELOC_H
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#define M4_RELOC_H
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#include "common/str.h"
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#include "m4/m4_types.h"
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namespace M4 {
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typedef void **MemHandle;
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typedef int32 Size;
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inline void HLock(Handle h) {}
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inline void HUnLock(Handle h) {}
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inline void HPurge(Handle h) {}
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inline void HNoPurge(Handle h) {}
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inline bool MakeMem(size_t FreeBlockNeeded, const char *) {
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return true;
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}
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MemHandle MakeNewHandle(size_t size, const Common::String &);
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bool mem_ReallocateHandle(MemHandle h, size_t size, const Common::String &name);
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MemHandle NewHandle(size_t size, const Common::String &str);
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void DisposeHandle(MemHandle handle);
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} // namespace M4
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#endif
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