/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RELOC_H #define M4_RELOC_H #include "common/str.h" #include "m4/m4_types.h" namespace M4 { typedef void **MemHandle; typedef int32 Size; inline void HLock(Handle h) {} inline void HUnLock(Handle h) {} inline void HPurge(Handle h) {} inline void HNoPurge(Handle h) {} inline bool MakeMem(size_t FreeBlockNeeded, const char *) { return true; } MemHandle MakeNewHandle(size_t size, const Common::String &); bool mem_ReallocateHandle(MemHandle h, size_t size, const Common::String &name); MemHandle NewHandle(size_t size, const Common::String &str); void DisposeHandle(MemHandle handle); } // namespace M4 #endif