60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "m4/mem/reloc.h"
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#include "common/textconsole.h"
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namespace M4 {
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struct HR {
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void *_data;
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};
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MemHandle NewHandle(size_t size, const Common::String &str) {
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HR *result = (HR *)malloc(sizeof(HR));
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if (!result)
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error("Unable to allocate memory - %zd bytes for %s", size, str.c_str());
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result->_data = malloc(size);
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return (MemHandle)result;
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}
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bool mem_ReallocateHandle(MemHandle h, size_t size, const Common::String &) {
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HR *hr = (HR *)h;
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assert(!hr->_data);
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hr->_data = malloc(size);
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return true;
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}
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MemHandle MakeNewHandle(size_t size, const Common::String &name) {
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return NewHandle(size, name);
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}
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void DisposeHandle(MemHandle handle) {
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free(*handle);
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free(handle);
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}
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} // namespace M4
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