/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "m4/mem/reloc.h" #include "common/textconsole.h" namespace M4 { struct HR { void *_data; }; MemHandle NewHandle(size_t size, const Common::String &str) { HR *result = (HR *)malloc(sizeof(HR)); if (!result) error("Unable to allocate memory - %zd bytes for %s", size, str.c_str()); result->_data = malloc(size); return (MemHandle)result; } bool mem_ReallocateHandle(MemHandle h, size_t size, const Common::String &) { HR *hr = (HR *)h; assert(!hr->_data); hr->_data = malloc(size); return true; } MemHandle MakeNewHandle(size_t size, const Common::String &name) { return NewHandle(size, name); } void DisposeHandle(MemHandle handle) { free(*handle); free(handle); } } // namespace M4