49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_MEM_MEMMAN_H
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#define M4_MEM_MEMMAN_H
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#include "common/algorithm.h"
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#include "m4/m4_types.h"
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namespace M4 {
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#define _MEMTYPE_LIMIT 33
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inline Handle mem_alloc(size_t size, const char *) {
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byte *ptr = (byte *)malloc(size);
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Common::fill(ptr, ptr + size, 0);
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return (Handle)ptr;
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}
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inline void mem_free(Handle ptr) {
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free(ptr);
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}
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inline Handle mem_realloc(Handle src, size_t new_size, const char *) {
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return (Handle)realloc(src, new_size);
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}
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} // namespace M4
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#endif
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