/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_MEM_MEMMAN_H #define M4_MEM_MEMMAN_H #include "common/algorithm.h" #include "m4/m4_types.h" namespace M4 { #define _MEMTYPE_LIMIT 33 inline Handle mem_alloc(size_t size, const char *) { byte *ptr = (byte *)malloc(size); Common::fill(ptr, ptr + size, 0); return (Handle)ptr; } inline void mem_free(Handle ptr) { free(ptr); } inline Handle mem_realloc(Handle src, size_t new_size, const char *) { return (Handle)realloc(src, new_size); } } // namespace M4 #endif