109 lines
3.4 KiB
C++
109 lines
3.4 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_GUI_HOTKEYS_H
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#define M4_GUI_HOTKEYS_H
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#include "m4/m4_types.h"
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#include "m4/gui/gui_dialog.h"
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namespace M4 {
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enum CursorChange {
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CURSCHANGE_NONE, CURSCHANGE_NEXT, CURSCHANGE_PREVIOUS, CURSCHANGE_TOGGLE
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};
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struct Hotkeys {
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private:
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static Dialog *_teleportDialog;
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static Dialog *_changeGlobalDialog;
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static int _globalToChange;
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private:
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static void exit_program(void *, void *);
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static void adv_hyperwalk_to_final_destination(void *a, void *b);
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static void saveScreenshot(void *, void *);
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static void debug_memory_next_column(void *, void *);
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static void debug_memory_prev_column(void *, void *);
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static void debug_memory_last_column(void *, void *);
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static void player_step_up(void *, void *);
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static void player_step_down(void *, void *);
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static void player_step_left(void *, void *);
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static void player_step_right(void *, void *);
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static void player_jump_up(void *, void *);
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static void player_jump_down(void *, void *);
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static void player_jump_left(void *, void *);
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static void player_jump_right(void *, void *);
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static void player_step(int xDelta, int yDelta);
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static void term_next_mode(void *, void *);
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static void camera_step_left(void *, void *);
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static void camera_step_right(void *, void *);
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static void camera_jump_left(void *, void *);
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static void camera_jump_right(void *, void *);
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static void toggle_inv_visible(void *, void *);
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static void toggle_commands_allowed(void *, void *);
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static void debug_memory_dumpcore_to_disk(void *, void *);
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static void dbg_mem_set_search(void *, void *);
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static void toggleInfoDialog(void *, void *);
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static void other_cheat_with_inventory_objects(void *, void *); // was O
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static void debug_memory_toggle(void *, void *);
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static void dbg_pal_toggle(void *, void *);
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static void f_io_report(void *, void *);
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static void scale_editor_toggle(void *, void *);
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static void teleport(void *, void *);
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static void teleportOk(void *, void *);
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static void teleportCancel(void *, void *);
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static void changeGlobal(void *, void *);
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static void changeGlobalCancel(void *, void *);
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static void changeGlobalChange(void *, void *);
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static void changeGlobalDoChange(void *, void *);
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static void paint_walk_codes(void *, void *);
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static void pal_override(void *a = nullptr, void *b = nullptr);
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protected:
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virtual void adv_enable_system_hot_keys();
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public:
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Hotkeys();
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virtual ~Hotkeys() {}
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virtual void add_hot_keys();
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void disable_hot_keys();
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static void saveGame(void *, void *);
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static void loadGame(void *, void *);
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virtual void toggle_through_cursors(CursorChange cursChange = CURSCHANGE_NEXT) = 0;
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};
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} // End of namespace M4
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#endif
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