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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_GRAPHICS_GR_LINE_H
#define M4_GRAPHICS_GR_LINE_H
#include "m4/m4_types.h"
namespace M4 {
/**
* Given starting and ending points on the Y axis, and the constant
* X value, draws a line in the set color in the specified buffer
*/
void gr_hline(Buffer *buf, int32 x1, int32 x2, int32 y);
/**
* Given starting and ending points on the Y axis, and the constant
* X value, draws a line in the given color on the live MCGA screen.
*/
void gr_vline(Buffer *buf, int32 x, int32 y1, int32 y2);
void gr_hline_xor(Buffer *buf, int32 x1, int32 x2, int32 y);
void gr_vline_xor(Buffer *buf, int32 x, int32 y1, int32 y2);
void gr_line(int32 x1, int32 y1, int32 x2, int32 y2, int32 color, Buffer *screen);
} // namespace M4
#endif