/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_GRAPHICS_GR_LINE_H #define M4_GRAPHICS_GR_LINE_H #include "m4/m4_types.h" namespace M4 { /** * Given starting and ending points on the Y axis, and the constant * X value, draws a line in the set color in the specified buffer */ void gr_hline(Buffer *buf, int32 x1, int32 x2, int32 y); /** * Given starting and ending points on the Y axis, and the constant * X value, draws a line in the given color on the live MCGA screen. */ void gr_vline(Buffer *buf, int32 x, int32 y1, int32 y2); void gr_hline_xor(Buffer *buf, int32 x1, int32 x2, int32 y); void gr_vline_xor(Buffer *buf, int32 x, int32 y1, int32 y2); void gr_line(int32 x1, int32 y1, int32 x2, int32 y2, int32 color, Buffer *screen); } // namespace M4 #endif