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2026-02-02 04:50:13 +01:00

152 lines
3.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/burger/rooms/section9/room901.h"
#include "m4/graphics/gr_series.h"
#include "m4/burger/vars.h"
#include "m4/burger/burger.h"
namespace M4 {
namespace Burger {
namespace Rooms {
enum {
MENU_SHOW = 1,
MENU_RESTORE = 2,
MENU_3 = 3,
MENU_4 = 4,
MENU_5 = 5,
MENU_RESTARTING = 6,
MENU_RESTART = 7,
MENU_8 = 8,
MENU_EXIT = 9
};
static const MenuButtonDef DEMO_BUTTONS[2] = {
{ 337, 138, 622, 197, 4, 5, 6, 7, BTNSTATE_ENABLED, 6 },
{ 337, 260, 622, 317, 12, 13, 14, 15, BTNSTATE_ENABLED, 9 }
};
static const MenuButtonDef DEMO_DE_BUTTONS[4] = {
{ 337, 82, 622, 140, 0, 1, 2, 3, BTNSTATE_ENABLED, 3 },
{ 337, 138, 622, 197, 4, 5, 6, 7, BTNSTATE_ENABLED, 6 },
{ 337, 198, 622, 256, 8, 9, 10, 11, BTNSTATE_ENABLED, 5 },
{ 337, 260, 622, 317, 12, 13, 14, 15, BTNSTATE_ENABLED, 8 },
};
static const MenuButtonDef GAME_BUTTONS[2] = {
{ 337, 82, 622, 140, 4, 5, 6, 7, BTNSTATE_ENABLED, 6 },
{ 337, 138, 622, 197, 12, 13, 14, 15, BTNSTATE_ENABLED, 9 }
};
void Room901::preload() {
_G(player).walker_in_this_scene = false;
}
void Room901::init() {
MenuRoom::init();
switch (_G(executing)) {
case JUST_OVERVIEW:
case INTERACTIVE_DEMO:
case MAGAZINE_DEMO:
if (g_engine->getLanguage() == Common::DE_DEU) {
setButtons(DEMO_DE_BUTTONS, 4);
} else {
setButtons(DEMO_BUTTONS, 2);
}
series_play("901order", 0, 0, -1, 60, -1, 100, 165, 395, 0, -1);
break;
case WHOLE_GAME:
setButtons(GAME_BUTTONS, 2);
series_play("901order", 0, 0, -1, 60, -1, 100, 470, 245, 0, -1);
break;
}
_G(kernel).suppress_fadeup = true;
pal_fade_set_start(_G(master_palette), 0);
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 100, 60, MENU_SHOW);
drawButtons();
}
void Room901::daemon() {
switch (_G(kernel).trigger) {
case MENU_SHOW:
case MENU_RESTORE:
if (_G(kernel).trigger == MENU_SHOW)
_G(kernel).call_daemon_every_loop = true;
resetSelectedButton();
player_set_commands_allowed(true);
for (uint i = 0; i < _buttons.size(); ++i) {
if (_buttons[i]._state != BTNSTATE_DISABLED)
setButtonState(i, BTNSTATE_ENABLED);
}
break;
case MENU_3:
player_set_commands_allowed(false);
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 9005);
break;
case MENU_4:
player_set_commands_allowed(false);
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 9006);
break;
case MENU_5:
case MENU_8:
_G(room902Flag) = _G(kernel).trigger == 8;
player_set_commands_allowed(false);
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 9002);
break;
case MENU_RESTARTING:
g_vars->initialize_game();
conv_reset_all();
_G(flags).reset2();
player_set_commands_allowed(false);
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, MENU_RESTART);
break;
case MENU_RESTART:
_G(game).setRoom(601);
break;
case MENU_EXIT:
_G(kernel).going = false;
break;
default:
MenuRoom::daemon();
break;
}
}
} // namespace Rooms
} // namespace Burger
} // namespace M4