/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see getLanguage() == Common::DE_DEU) { setButtons(DEMO_DE_BUTTONS, 4); } else { setButtons(DEMO_BUTTONS, 2); } series_play("901order", 0, 0, -1, 60, -1, 100, 165, 395, 0, -1); break; case WHOLE_GAME: setButtons(GAME_BUTTONS, 2); series_play("901order", 0, 0, -1, 60, -1, 100, 470, 245, 0, -1); break; } _G(kernel).suppress_fadeup = true; pal_fade_set_start(_G(master_palette), 0); pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 100, 60, MENU_SHOW); drawButtons(); } void Room901::daemon() { switch (_G(kernel).trigger) { case MENU_SHOW: case MENU_RESTORE: if (_G(kernel).trigger == MENU_SHOW) _G(kernel).call_daemon_every_loop = true; resetSelectedButton(); player_set_commands_allowed(true); for (uint i = 0; i < _buttons.size(); ++i) { if (_buttons[i]._state != BTNSTATE_DISABLED) setButtonState(i, BTNSTATE_ENABLED); } break; case MENU_3: player_set_commands_allowed(false); pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 9005); break; case MENU_4: player_set_commands_allowed(false); pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 9006); break; case MENU_5: case MENU_8: _G(room902Flag) = _G(kernel).trigger == 8; player_set_commands_allowed(false); pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 9002); break; case MENU_RESTARTING: g_vars->initialize_game(); conv_reset_all(); _G(flags).reset2(); player_set_commands_allowed(false); pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, MENU_RESTART); break; case MENU_RESTART: _G(game).setRoom(601); break; case MENU_EXIT: _G(kernel).going = false; break; default: MenuRoom::daemon(); break; } } } // namespace Rooms } // namespace Burger } // namespace M4