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2026-02-02 04:50:13 +01:00

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1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_BURGER_ROOMS_SECTION6_ROOM_H
#define M4_BURGER_ROOMS_SECTION6_ROOM_H
#include "m4/burger/rooms/room.h"
namespace M4 {
namespace Burger {
namespace Rooms {
class Section6Room : public Rooms::Room {
private:
char _gerbilsName[16];
char _gerbilsVerb[16];
protected:
struct GerbilPoint {
int16 _x;
int16 _y;
};
const GerbilPoint *_gerbilTable = nullptr;
HotSpotRec _gerbilHotspot;
machine *_sectionMachine1 = nullptr;
machine *_sectionMachine2 = nullptr;
int32 _sectionSeries1 = 0;
int32 _sectionSeries2 = 0;
int32 _sectionSeries3 = 0;
public:
Section6Room();
~Section6Room() override {}
HotSpotRec *custom_hotspot_which(int32 x, int32 y) override;
};
} // namespace Rooms
} // namespace Burger
} // namespace M4
#endif