/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_BURGER_ROOMS_SECTION6_ROOM_H #define M4_BURGER_ROOMS_SECTION6_ROOM_H #include "m4/burger/rooms/room.h" namespace M4 { namespace Burger { namespace Rooms { class Section6Room : public Rooms::Room { private: char _gerbilsName[16]; char _gerbilsVerb[16]; protected: struct GerbilPoint { int16 _x; int16 _y; }; const GerbilPoint *_gerbilTable = nullptr; HotSpotRec _gerbilHotspot; machine *_sectionMachine1 = nullptr; machine *_sectionMachine2 = nullptr; int32 _sectionSeries1 = 0; int32 _sectionSeries2 = 0; int32 _sectionSeries3 = 0; public: Section6Room(); ~Section6Room() override {} HotSpotRec *custom_hotspot_which(int32 x, int32 y) override; }; } // namespace Rooms } // namespace Burger } // namespace M4 #endif